Difference between revisions of "Lore"

From NsdWiki
Jump to: navigation, search
(New page: Knowledge is power to those who know. Those with ranks in a knowledge or lore are learned in the topic. Those with the skill maxed out are an unquestionable authority on the topic. The ...)
 
(Knowledges)
Line 16: Line 16:
 
* Meteorology
 
* Meteorology
 
* Military Tactics
 
* Military Tactics
* Physics Psychology
+
* Physics  
 +
*Psychology
 
* Plants & Fungi
 
* Plants & Fungi
 
* Politics
 
* Politics

Revision as of 02:31, 13 June 2007

Knowledge is power to those who know. Those with ranks in a knowledge or lore are learned in the topic. Those with the skill maxed out are an unquestionable authority on the topic. The difference between the two is this: knowledges are the studies of something, where there are tangible measurements or facts involved; lores are experienced or passed-down information or how-tos. Here are a few examples:

Knowledges

  • Animals
  • Architecture
  • Astronomy
  • Chemistry
  • Cryptography
  • Geography
  • History
  • Magic
  • Mathematics
  • Medicine
  • Meteorology
  • Military Tactics
  • Physics
  • Psychology
  • Plants & Fungi
  • Politics
  • Royalty
  • Spirit Power
  • Weapons & Armor

Lores

  • Cultures
  • Faiths
  • Gambling
  • Locales
  • Monsters
  • Mythology
  • Trapmaking
  • Undead
  • Wilderness

Difficulty

Knowledge or Lore attempts have no set difficulty. The higher the DL, the more obscure or ancient the information is.

Example DL
Something trite (fish don’t have hair; deserts are dry) 5
Normal information (a king’s length of reign; the stories of a common place of mystery) 10
Somewhat uncommon information (vampires cannot see their reflections; the traditions on a major holiday in a distant country) 15
Fairly uncommon information (the family tree of a noble; the cure for a rare disease, the vulnerabilities of a giant slime) 20
Extremely specific or forgotten information (the names of all blood vessels in a reptile, the secret password to open a long abandoned fortress) 30
“How do you know that?” (the names of all past owners of a particular non-magical walking stick; an ancient queen’s tea preferences; the sum of the number of protons in the atoms of the noble gases) 40

Retry

Knowledge/Lore attempts cannot be retried without spending a fate point.