Difference between revisions of "Magic"

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What can be said about magic?  Don't mess with it!
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'''Magic''' is a real, tangible, and powerful force in the campaign settings of Elysium. It molds fate, will, and the universe itself. A character could view magic in three different ways.
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# Magic is to be hated and feared. It's unpredictable and too powerful, so those who wield magic are to be untrusted, attacked, or destroyed. This viewpoint is usually held by those who don't understand magic or have suffered at the hands of a cruel spellcaster.
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# Magic is a property of the world just like the weather and gravity. It may or may not be helpful in any way. Those who wield magic aren't any different from another skilled artisan — just talented and learned. This viewpoint is usually held by those for whom magic is removed from daily life.
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# Magic is a necessity and completely indispensable. Life as it is known would cease to be without magic. It is a wonderful and rewarding force of the world. This viewpoint is usually held by those who actively rely on magic and its effects.
  
Casting requires the use of vocal incantations commonly called aria and complicated gestures using the arms or hands. If deprived the use of either vocals or movement, a mage can still cast, but takes twice as long (double the [[Action Points|AP]]). If incapable of both speaking and moving, a mage cannot cast. 
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Magic can be found in many forms. Characters could wield magic weapons, armor, or other enchanted objects that have unique properties or abilities. Characters themselves can learn to cast [[spells]] or be born innately with latent magical ability. Magic spells need not be reserved for learned, old wizards. In the Elysium game, it could be commanded just as easily by a swordsman, a diplomat, or a thief.
 
 
A mage capable of [[Focus Casting]] doesn't need to recite aria nor gesture, but must have his or her focus object to ignore this requirement.
 
 
 
==Magic Users==
 
* [[Magi]]
 
* [[Card Magi]]
 
* [[Magic Minstrels]]
 
 
 
==Magic Concepts==
 
* [[Magic Points]] (MP/Mana)
 
* [[Spells]]
 
* [[Spell Schools]]
 
* [[Spellcards]]
 
  
 
[[Category:Magic]]
 
[[Category:Magic]]

Revision as of 01:19, 2 March 2010

Magic is a real, tangible, and powerful force in the campaign settings of Elysium. It molds fate, will, and the universe itself. A character could view magic in three different ways.

  1. Magic is to be hated and feared. It's unpredictable and too powerful, so those who wield magic are to be untrusted, attacked, or destroyed. This viewpoint is usually held by those who don't understand magic or have suffered at the hands of a cruel spellcaster.
  2. Magic is a property of the world just like the weather and gravity. It may or may not be helpful in any way. Those who wield magic aren't any different from another skilled artisan — just talented and learned. This viewpoint is usually held by those for whom magic is removed from daily life.
  3. Magic is a necessity and completely indispensable. Life as it is known would cease to be without magic. It is a wonderful and rewarding force of the world. This viewpoint is usually held by those who actively rely on magic and its effects.

Magic can be found in many forms. Characters could wield magic weapons, armor, or other enchanted objects that have unique properties or abilities. Characters themselves can learn to cast spells or be born innately with latent magical ability. Magic spells need not be reserved for learned, old wizards. In the Elysium game, it could be commanded just as easily by a swordsman, a diplomat, or a thief.