Difference between revisions of "Mental Ward"

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|target=Creature
 
|target=Creature
 
|time=1 minute per spell rank
 
|time=1 minute per spell rank
|description=This spell grants a creature a mind of steel.  The recipient of a Mental Ward is immune to any spell or effect which requires a [[Mind Control]] check to resist.
+
|description=This spell grants a creature a mind of steel.  The recipient of a Mental Ward is immune to any [[:Category:Compulsory-essence Spells|Compulsory spell]].
 
|levels=The Intensity at which Mental Ward is cast is effective against charms of the same Intensity or lower.
 
|levels=The Intensity at which Mental Ward is cast is effective against charms of the same Intensity or lower.
 
}}
 
}}

Revision as of 15:42, 30 March 2013

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
Elements.svg This spell needs to have an element given to it.
This spell has a warding essence
Rarity 2
AP 4
Target Creature
Distance Contact
Lasts 1 minute per spell rank

This spell grants a creature a mind of steel. The recipient of a Mental Ward is immune to any Compulsory spell.

Intensity Effects

The Intensity at which Mental Ward is cast is effective against charms of the same Intensity or lower.