Difference between revisions of "Mental Ward"

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{{sexy}}
 
{{spell No Levels
 
{{spell No Levels
|school=ward
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|essence=warding
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|school=electricity
 
|xp=2
 
|xp=2
 
|distance=Contact
 
|distance=Contact
 
|target=Creature
 
|target=Creature
|time=1 minute per school rank
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|time=1 minute per spell rank
|ability=N/A
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|description=This spell grants a creature a mind of steel.  The recipient of a Mental Ward is immune to any [[:Category:Compulsory-essence Spells|Compulsory spell]].
|save=N/A
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|levels=The Intensity at which Mental Ward is cast is effective against charms of the same Intensity or lower.
|description=This spell grants a creature a mind of steel.  The recipient of a Mental Ward is immune to any spell cast from the Charm school, or any mind-affecting spell or Special Power.
 
|levels=The level at which Mental Ward is cast is effective against charms of the same level or lower.
 
 
}}
 
}}

Latest revision as of 18:28, 4 July 2013

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a warding essence
This is a electricity spell
Rarity 2
AP 4
Target Creature
Distance Contact
Lasts 1 minute per spell rank

This spell grants a creature a mind of steel. The recipient of a Mental Ward is immune to any Compulsory spell.

Intensity Effects

The Intensity at which Mental Ward is cast is effective against charms of the same Intensity or lower.