Might

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Revision as of 18:01, 28 July 2007 by Doublecompile (talk)
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Expoint Cost: 1

Might allows characters to attempt acts of bravado and heroism in game. Using a might point in game gives the character a +4 bonus on any roll. This reflects the character's ability to use their strength and courage to overcome a dramatic situation. Once a might point is used, it is gone. The maximum Might you may possess at a time is 5 points.