Difference between revisions of "Mounted combat"

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(New page: Where would valiant knights be without their trusty steeds? It is undeniable that the use of cavalry charges results in some of the most destructive and terrifying warfare ever experience...)
 
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If you charge while mounted, instead of the usual +2 bonus to your Attack Roll, you receive +4 due to the momentum of the attack.
 
If you charge while mounted, instead of the usual +2 bonus to your Attack Roll, you receive +4 due to the momentum of the attack.
  
Using a ranged weapon while mounted is a feat in itself.  Most ranged weapons require a steady hand and keen eye for accuracy, and it is hard to utilize these while bouncing on the back of a bounding animal.  In order to use a ranged weapon accurately, you must steady your arm for the attack.  Steadying your arm requires a Ride check against a DL of 10 and the expenditure of an Action Point.  Failure means you take a -6 on the Attack Roll.
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Using a ranged weapon while mounted is a feat in itself.  Most ranged weapons require a steady hand and keen eye for accuracy, and it is hard to utilize these while bouncing on the back of a bounding animal.  In order to use a ranged weapon accurately, you must steady your arm for the attack.  Steadying your arm requires a Ride check against a DL of 10 and the expenditure of an Action Point.  Failure means you take a −6 on the Attack Roll.
  
 
===Mounted Defense===
 
===Mounted Defense===

Revision as of 00:03, 26 April 2010

Where would valiant knights be without their trusty steeds? It is undeniable that the use of cavalry charges results in some of the most destructive and terrifying warfare ever experienced.

Mounted Attacks

Attacking from horseback (or any other something-back, for that matter) works very much like it would on foot.

If you ride a mount which has attacks of its own, you may use your AP to direct the mount to use its own attacks. The mount acts during the round on your turn; the mount has no Reaction or AP of its own while being ridden.

If you charge while mounted, instead of the usual +2 bonus to your Attack Roll, you receive +4 due to the momentum of the attack.

Using a ranged weapon while mounted is a feat in itself. Most ranged weapons require a steady hand and keen eye for accuracy, and it is hard to utilize these while bouncing on the back of a bounding animal. In order to use a ranged weapon accurately, you must steady your arm for the attack. Steadying your arm requires a Ride check against a DL of 10 and the expenditure of an Action Point. Failure means you take a −6 on the Attack Roll.

Mounted Defense

If an opponent attacks your mount, you may attempt to use the mount's Dodge or your Parry, whichever is higher. If an opponent attacks you, you may Dodge or Parry as normal. When defending against a trip, use the mount's statistics and add +4: it is very difficult for a humanoid creature to trip a large animal.

As long as you remain mounted, the beast and yourself exchange and share certain statistics. You use the beast's speed, but your AP. The beast retains its own HP, and so do you.

Free Mounts

If you have trained your mount to be able to attack on its own, without your guidance, you can use the Animal Control Skill to have it act of its own accord in combat. Interacting with or issuing commands to a free mount (as noted in the Animal Control entry) during combat takes 4 AP. At this point the animal will use all of its own stats. You must have dismounted from the beast to command it.