Navigation

From NsdWiki
Revision as of 02:35, 16 May 2007 by Doublecompile (talk) (New page: To prevent from getting lost in the wilderness, to follow a treasure map, or to get out of a cave, Navigation is essential. The GM should roll a player’s navigate so he or she doesn’t...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

To prevent from getting lost in the wilderness, to follow a treasure map, or to get out of a cave, Navigation is essential. The GM should roll a player’s navigate so he or she doesn’t know if the result was a failure or a success.

Difficulty

Below are some example difficulties of Navigate.

Example DL
Know direction of North 10
Correctly follow a map or directions 10
Know direction of North with no natural assistance (sun, moon, stars, etc.) 20
Find the way out of a maze or cavern system 20
Find the way out of a magic maze 30