Difference between revisions of "Paralysis"

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m (spell level→intensity)
m (+counter)
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|ability=[[Persuasion|PSN]]
 
|ability=[[Persuasion|PSN]]
 
|save=[[Mind Control]]
 
|save=[[Mind Control]]
 +
|counter=[[Remove Paralysis]]
 
|description=This spell works exactly as [[Movement Ward]], thus the mage can use his or her ranks in either the Ward or Status school.
 
|description=This spell works exactly as [[Movement Ward]], thus the mage can use his or her ranks in either the Ward or Status school.
The mage shuts down the nervous system of his or her target, rendering them completely immobile.  Depending on the Intensity, the target may be unable to speak, but always remains completely aware of its surroundings.  Paralyzed spellcasters or creatures with Special Powers can only use them if they require no motion.  At higher levels, these abilities cannot be used at all.  Paralyze is nullified by [[Remove Paralysis]].
+
The mage shuts down the nervous system of his or her target, rendering them completely immobile.  Depending on the Intensity, the target may be unable to speak, but always remains completely aware of its surroundings.  Paralyzed spellcasters or creatures with Special Powers can only use them if they require no motion.  At higher levels, these abilities cannot be used at all.
 
|level1=Target is immobile, -2 to Hold/Grasp
 
|level1=Target is immobile, -2 to Hold/Grasp
 
|level2=25% chance of spell failure, -5 to Hold/Grasp
 
|level2=25% chance of spell failure, -5 to Hold/Grasp

Revision as of 20:02, 29 August 2011

Police brutality.svg This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker!
This spell has a unknown essence
This is a status spell
Rarity 2
AP 4
Target Creature
Distance Near
Lasts Two rounds per school rank
SaveMind Control
CounterRemove Paralysis

This spell works exactly as Movement Ward, thus the mage can use his or her ranks in either the Ward or Status school. The mage shuts down the nervous system of his or her target, rendering them completely immobile. Depending on the Intensity, the target may be unable to speak, but always remains completely aware of its surroundings. Paralyzed spellcasters or creatures with Special Powers can only use them if they require no motion. At higher levels, these abilities cannot be used at all.

Intensity Effects

  1. Target is immobile, -2 to Hold/Grasp
  2. 25% chance of spell failure, -5 to Hold/Grasp
  3. 50% chance of spell failure, target cannot speak, -10 to Hold/Grasp
  4. 75% chance of spell failure, -15 to Hold/Grasp
  5. Spellcasting impossible, automatic failure of all Hold/Grasp rolls