Difference between revisions of "Phasing"

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|school2=ice
 
|school2=ice
 
|school3=metal
 
|school3=metal
 +
|school4=verdance
 
|xp=1
 
|xp=1
 
|target=Self
 
|target=Self
 
|distance=Self
 
|distance=Self
 
|time=One minute per spell rank
 
|time=One minute per spell rank
|description=Metal or earth obstacles become minor nuisances to the mage. For the purposes of walking through an iron portcullis or a steel or stone door the mage is essentially a phantom, unaffected by such trifles. At higher intensities, the mage can survive a barrage of tin cans or a stoning. A mage can dive into a solid object made out of the element in question and feels as if swimming.  While submerged in an object, he can also see his surroundings.  The mage is still subject to suffocation while phasing inside the element. The mage can bring along any equipment worn or in hand, but not other living creatures.
+
|description=Ice, metal, wooden, and earthen obstacles become minor nuisances to the mage. For the purposes of walking through an iron portcullis or a steel or stone door the mage is essentially a phantom, unaffected by such trifles. At higher intensities, the mage can survive a barrage of tin cans, a snowball fight, wooden javelins, or a stoning. A mage can dive into a solid object made out of the element in question and feels as if swimming.  While submerged in an object, he can also see his surroundings.  The mage is still subject to suffocation while phasing inside the element. The mage can bring along any equipment worn or in hand, but not other living creatures.
  
 
A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.
 
A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.
Line 19: Line 20:
 
   <td>Stoneswim</td>
 
   <td>Stoneswim</td>
 
   <th>{{spell badge|metal|inline=1|size=16}}</th>
 
   <th>{{spell badge|metal|inline=1|size=16}}</th>
   <td>Pass Through Metal</td>
+
   <td>Pass Thru Metal</td>
 +
</tr>
 +
<tr>
 +
  <th>{{spell badge|verdance|inline=1|size=16}}</th>
 +
  <td>Thru the Woods</td>
 +
  <th></th>
 +
  <td></td>
 +
  <th></th>
 +
  <td></td>
 
</tr>
 
</tr>
 
</table>
 
</table>

Latest revision as of 16:33, 20 January 2019

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a mutative essence
This is a earth spell
This is a ice spell
This is a metal spell
This is a verdance spell
Rarity 1
AP 4
Target Self
Distance Self
Lasts One minute per spell rank

Ice, metal, wooden, and earthen obstacles become minor nuisances to the mage. For the purposes of walking through an iron portcullis or a steel or stone door the mage is essentially a phantom, unaffected by such trifles. At higher intensities, the mage can survive a barrage of tin cans, a snowball fight, wooden javelins, or a stoning. A mage can dive into a solid object made out of the element in question and feels as if swimming. While submerged in an object, he can also see his surroundings. The mage is still subject to suffocation while phasing inside the element. The mage can bring along any equipment worn or in hand, but not other living creatures.

A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.

This is a ice spell Cold Trail This is a earth spell Stoneswim This is a metal spell Pass Thru Metal
This is a verdance spell Thru the Woods

Intensity Effects

  1. The mage moves at ¼ speed, but attacks still hurt
  2. The mage moves at ½ speed, can ignore small weapons, such as knives or, small rocks
  3. The mage moves at full speed, can ignore medium weapons, such as one-handed swords
  4. The mage is unaffected by the element, including the weapons of opponents (non-magical only), but will still suffer burns and untimely death if the target were to walk into a pool of melted ore or magma.
  5. The mage is unaffected by the element, including the weapons of opponents (non-magical only). Temperature of the element, sharpness, depth, density, and all other measurements as well have no bearing.