Difference between revisions of "Poison Ward"

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{{overhaul}}
 
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|level5=+20 to Save Rolls against natural poison. Immune to Poison at level 5.
 
|level5=+20 to Save Rolls against natural poison. Immune to Poison at level 5.
 
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[[Category:Needs Overhaul]]
 

Revision as of 20:23, 12 June 2011

Police brutality.svg This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker!
This spell has a unknown essence
This is a ward spell
Rarity 1
AP 4
Target Creature
Distance Contact
Lasts 1 hour per school rank

The mage casts a ward that infuses the blood of its target with potent magical defense against poisons and venoms. At higher levels, this spell grants complete immunity. A person who is already suffering from poison or venom can receive the effects of this spell. Remember that Cure counteracts natural and magic poisons.

Intensity Effects

  1. +4 to Save Rolls against natural poison. Immune to Poison at level 1.
  2. +8 to Save Rolls against natural poison. Immune to Poison at level 2.
  3. +12 to Save Rolls against natural poison. Immune to Poison at level 3.
  4. +16 to Save Rolls against natural poison. Immune to Poison at level 4.
  5. +20 to Save Rolls against natural poison. Immune to Poison at level 5.