Difference between revisions of "Poison Ward"

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m (school)
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{{spell
 
{{spell
 
|school=ward
 
|school=ward
 +
|school2=slime
 
|xp=1
 
|xp=1
 
|distance=Contact
 
|distance=Contact
 
|target=Creature
 
|target=Creature
|time=1 hour per school rank
+
|time=1 hour per spell rank
 
|description=The mage casts a ward that infuses the blood of its target with potent magical defense against poisons and venoms.  A person who is already suffering from poison or venom can receive the effects of this spell, but it only applies to subsequent poisoning.  Remember that [[Cure]] counteracts natural and magic poisons.
 
|description=The mage casts a ward that infuses the blood of its target with potent magical defense against poisons and venoms.  A person who is already suffering from poison or venom can receive the effects of this spell, but it only applies to subsequent poisoning.  Remember that [[Cure]] counteracts natural and magic poisons.
 
|level1=Immune to Poisons of Level One.
 
|level1=Immune to Poisons of Level One.

Revision as of 12:29, 16 May 2012

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a unknown essence
This is a ward spell
This is a slime spell
Rarity 1
AP 4
Target Creature
Distance Contact
Lasts 1 hour per spell rank

The mage casts a ward that infuses the blood of its target with potent magical defense against poisons and venoms. A person who is already suffering from poison or venom can receive the effects of this spell, but it only applies to subsequent poisoning. Remember that Cure counteracts natural and magic poisons.

Intensity Effects

  1. Immune to Poisons of Level One.
  2. Immune to Poisons of Level Two.
  3. Immune to Poisons of Level Three.
  4. Immune to Poisons of Level Four.
  5. Immune to Poisons of Level Five.