Quick Portal

From NsdWiki
Revision as of 20:46, 24 July 2011 by Blottonoir (talk | contribs)
Jump to: navigation, search
PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a unknown essence
This is a portation spell
Rarity 4
AP 6
Target Geometric opening
Distance Contact
Lasts N/A

Sometimes a party needs to get out of somewhere--and fast. The mage may use this spell to turn an ordinary doorway, window, open grave, toilet, well, empty picture frame, opening, hole, or other geometric opening into a portal to another location. The destination is determined by the Intensity. The portal remains active until after the mage has stepped through, at which point it closes. All portals require a key item; in this instance the mage himself is the key. If the mage doesn't immediately enter the portal, it remains active for one minute per school rank.

Intensity Effects

  1. The portal exits exactly where the mage intends up to 1 mile away.
  2. The portal exits exactly where the mage intends up to 10 miles away.
  3. The portal exits exactly where the mage intends up to 100 miles away.
  4. The portal exits exactly where the mage intends up to 500 miles away.
  5. The portal exits exactly where the mage intends up to 1,000 miles away.