Difference between revisions of "Rain Dance"

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m (overhaul)
m (spell level→intensity)
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|target=Area
 
|target=Area
 
|time=See spell description
 
|time=See spell description
|description=Water mages are in high demand in times of drought since many of them possess the knowledge of how to call the rains to nourish withered crops and souls alike.  The mage must dance in a circle and chant while casting the spell to the exclusion of all other activities, including defending oneself.  At the end of the rain dance, the skies naturally open up and an area dependant on spell level receives cool, steady rain.  This spell can be used for good or ill, however, since an extended, wide-spread rain will cause flooding, mudslides and damage to some structures.   
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|description=Water mages are in high demand in times of drought since many of them possess the knowledge of how to call the rains to nourish withered crops and souls alike.  The mage must dance in a circle and chant while casting the spell to the exclusion of all other activities, including defending oneself.  At the end of the rain dance, the skies naturally open up and an area dependent on Intensity receives cool, steady rain.  This spell can be used for good or ill, however, since an extended, wide-spread rain will cause flooding, mudslides and damage to some structures.   
 
|level1=Rain spreads for 100 yards and lasts for ten minutes.
 
|level1=Rain spreads for 100 yards and lasts for ten minutes.
 
|level2=Rain spreads for a mile and lasts for an hour.
 
|level2=Rain spreads for a mile and lasts for an hour.

Revision as of 16:32, 15 June 2011

Police brutality.svg This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker!
This spell has a unknown essence
This is a water spell
Rarity 1
AP 2 full rounds
Target Area
Distance See spell description
Lasts See spell description

Water mages are in high demand in times of drought since many of them possess the knowledge of how to call the rains to nourish withered crops and souls alike. The mage must dance in a circle and chant while casting the spell to the exclusion of all other activities, including defending oneself. At the end of the rain dance, the skies naturally open up and an area dependent on Intensity receives cool, steady rain. This spell can be used for good or ill, however, since an extended, wide-spread rain will cause flooding, mudslides and damage to some structures.

Intensity Effects

  1. Rain spreads for 100 yards and lasts for ten minutes.
  2. Rain spreads for a mile and lasts for an hour.
  3. Rain spreads for 10 miles and lasts for half a day.
  4. Rain spreads for 50 miles and lasts for a day.
  5. Rain spreads for 100 miles and lasts for a week.