Difference between revisions of "Ranged combat"

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(New page: There's more to life than sticking an opponent with a sword; there's also sticking them with an arrow! Ranged combat is well-suited for those who don't like being in the thick of things, o...)
 
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There's more to life than sticking an opponent with a sword; there's also sticking them with an arrow! Ranged combat is well-suited for those who don't like being in the thick of things, or have unnaturally good aim.
 
There's more to life than sticking an opponent with a sword; there's also sticking them with an arrow! Ranged combat is well-suited for those who don't like being in the thick of things, or have unnaturally good aim.
  
Ranged attacks that use manufactured force, such as from bows and crossbows, do not factor in Muscle to the Attack Roll. Ranged attacks that are thrown, for example knives, javelins, and shurikens, allow for Muscle to be added to the Attack Roll.
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Ranged attacks that use manufactured force, such as from bows and crossbows, do not factor in the character's Muscle to the Damage Roll, but instead use the weapon's own Muscle score. Ranged attacks that are thrown, for example knives, javelins, and shurikens, allow for Muscle to be added to the Damage Roll.
  
 
Some ranged weapons ''can'' be used to parry, but not while being fired. For example, the GM describes that an enemy soldier is attacking Deidre's character Cyrilla. She attempts to parry using her longbow by blocking the sword with the long, wooden part of the bow.  Note that most ranged weapons incur a notable penalty to the parry roll since most of the character's training in the weapon is for accuracy, not for melee usage.
 
Some ranged weapons ''can'' be used to parry, but not while being fired. For example, the GM describes that an enemy soldier is attacking Deidre's character Cyrilla. She attempts to parry using her longbow by blocking the sword with the long, wooden part of the bow.  Note that most ranged weapons incur a notable penalty to the parry roll since most of the character's training in the weapon is for accuracy, not for melee usage.
  
 
[[Category:Combat]]
 
[[Category:Combat]]

Revision as of 12:43, 4 June 2011

There's more to life than sticking an opponent with a sword; there's also sticking them with an arrow! Ranged combat is well-suited for those who don't like being in the thick of things, or have unnaturally good aim.

Ranged attacks that use manufactured force, such as from bows and crossbows, do not factor in the character's Muscle to the Damage Roll, but instead use the weapon's own Muscle score. Ranged attacks that are thrown, for example knives, javelins, and shurikens, allow for Muscle to be added to the Damage Roll.

Some ranged weapons can be used to parry, but not while being fired. For example, the GM describes that an enemy soldier is attacking Deidre's character Cyrilla. She attempts to parry using her longbow by blocking the sword with the long, wooden part of the bow. Note that most ranged weapons incur a notable penalty to the parry roll since most of the character's training in the weapon is for accuracy, not for melee usage.