Difference between revisions of "Reaction"

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Typically used with '''Courage'''.
 
Typically used with '''Courage'''.
  
In short: get ready.  Reaction represents how on top of things your character is, and how ready to take immediate action.  When a potentially hazardous situation arises, a Reaction roll is used to determine in what order each participant can act. For instance, Reaction checks are called for at the outset of any combat.  The higher the roll, the sooner the character can act.  The character with the highest Reaction check result gets to act first, the character with the second highest acts second, and so on down the line. 
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In short: get ready.  Reaction represents how on top of things your character is, and how ready to take immediate action.  When a potentially hazardous situation arises, a Reaction roll is used to determine in what order each participant can act.
  
Reaction is also used to see if a character can react quick enough to avoid some sort of danger. For instance, if a trap is sprung and the characters are pelted with poisoned darts, the GM might ask for a Reaction check at a given DL. The characters who fail the check are caught [[Book:Life and Death|wide-eyed]] by the trap and are at a penalty to avoid its dangers.
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{{section|Acting Quickly|}}
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Reaction is also used to see if a character can react quickly and avoid some sort of danger. The faster you need to react, the higher the DL. For instance, if a trap is sprung and the characters are pelted with poisoned darts, the GM might ask for a Reaction check at a DL of 15. The characters who fail the check gain the ''wide-eyed'' [[condition]] and cannot avoid the harm coming their way. Another example: your party is scaling a cliff wall and someone above you drops an item. You can try to catch it, but you need to make a Reaction check first to determine your speed to act.
  
More information about the involvement of Reaction in combat order is further explained in the Combat chapter.
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You could also make a Reaction check to help someone ''else'' in danger. For instance, some scaffolding falls from a high place and it's plummeting towards a child on the street. With a high enough Reaction check, you can snatch her up and deliver her to safety.
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{{section|Joining Combat|}}
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When combat begins, your GM will tell you to roll Reaction. The higher the roll, the sooner you can act. The character with the highest Reaction check result gets to review every other combatant's plans and then act first, the character with the second highest acts second, and so on down the line. More information about the involvement of Reaction in combat order can be found in ''[[Book:Combat|Chapter 10: Combat]]''.
  
{{section|Difficulty|Reaction checks are always in opposition to another roll or effect, so there are no set difficulties.}}
 
{{section|Opposed Rolls|Reaction rolls are compared with other Reaction rolls to determine order of action.}}
 
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 13:19, 23 July 2019

Typically used with Courage.

In short: get ready. Reaction represents how on top of things your character is, and how ready to take immediate action. When a potentially hazardous situation arises, a Reaction roll is used to determine in what order each participant can act.

Acting Quickly

Reaction is also used to see if a character can react quickly and avoid some sort of danger. The faster you need to react, the higher the DL. For instance, if a trap is sprung and the characters are pelted with poisoned darts, the GM might ask for a Reaction check at a DL of 15. The characters who fail the check gain the wide-eyed condition and cannot avoid the harm coming their way. Another example: your party is scaling a cliff wall and someone above you drops an item. You can try to catch it, but you need to make a Reaction check first to determine your speed to act.

You could also make a Reaction check to help someone else in danger. For instance, some scaffolding falls from a high place and it's plummeting towards a child on the street. With a high enough Reaction check, you can snatch her up and deliver her to safety.

Joining Combat

When combat begins, your GM will tell you to roll Reaction. The higher the roll, the sooner you can act. The character with the highest Reaction check result gets to review every other combatant's plans and then act first, the character with the second highest acts second, and so on down the line. More information about the involvement of Reaction in combat order can be found in Chapter 10: Combat.