Difference between revisions of "Rubberflesh"

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{{overhaul}}
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{{tweaking}}
 
{{wishlist}}
 
{{wishlist}}
 
{{spell
 
{{spell
 
|essence=mutative
 
|essence=mutative
 
|school=slime
 
|school=slime
|xp=2
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|xp=4
 
|distance=Self
 
|distance=Self
 
|target=Self
 
|target=Self
 
|time=One minute per spell rank
 
|time=One minute per spell rank
|description=The mage causes his or her body to stretch abnormally long. Parts of the mage subject to the spell do not take crushing, bludgeoning, or bullet-like (pellets, bullets, cannonballs) damage.
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|description=The mage enchants his own body with the unique properties of a rubbery substance. First, the mage becomes extremely durable and bouncy, gaining an immunity to falling damage, crushing damage, broken bones, and damage from bludgeoning weapons. Second, the mage gains supernatural elasticity, and cannot be strangled, hanged, stretched on the rack, nor dismembered by being pulled apart (e.g. by horses). Any attempt to stretch the limbs beyond the range of the spell will cause the restraints involved to fail (for example, the ropes tying the mage to horses riding in separate directions will end up snapping first). The mage can use his stretchy limbs to attack any foe within range as if they were adjacent in melée combat. The mage can stretch his limbs through any opening as thin as a centimeter wide, and up to a total distance as noted by the Intensity (e.g. through the cell bars, around the corner, and up the stairs to grab the keys on the wall). Also, the elasticity grants the mage the ability to automatically climb to a height within reach by grabbing hold of it, allowing his rubbery limbs to slingshot him upward.
|level1=The mage can stretch his or her limbs and fingers up to twice as long (helpful for getting the keys outside your cell door).
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|level1=The mage's natural reach increases to 60 ft
|level2=The mage can stretch his or her limbs and fingers up to three times as long, as well as flatten them to an inch in width
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|level2=120 ft
|level3=The mage can also stretch his or her neck and head, and likewise flatten them.
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|level3=180 ft
|level4=The mage can also stretch his or her torso up to twice as long, and flatten it to two inches.  
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|level4=240 ft
|level5=The mage can stretch his or her body up to three times as long, and flatten him or herself to a quarter inch in width.  (This is usually the saving grace when the ceiling is coming down)
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|level5=300 ft
 
}}
 
}}

Revision as of 00:28, 25 February 2014

Template:Tweaking

Megusta.svg Me gusta. This rule should be included in the first release of the book. Let's make it happen.
This spell has a mutative essence
This is a slime spell
Rarity 4
AP 4
Target Self
Distance Self
Lasts One minute per spell rank

The mage enchants his own body with the unique properties of a rubbery substance. First, the mage becomes extremely durable and bouncy, gaining an immunity to falling damage, crushing damage, broken bones, and damage from bludgeoning weapons. Second, the mage gains supernatural elasticity, and cannot be strangled, hanged, stretched on the rack, nor dismembered by being pulled apart (e.g. by horses). Any attempt to stretch the limbs beyond the range of the spell will cause the restraints involved to fail (for example, the ropes tying the mage to horses riding in separate directions will end up snapping first). The mage can use his stretchy limbs to attack any foe within range as if they were adjacent in melée combat. The mage can stretch his limbs through any opening as thin as a centimeter wide, and up to a total distance as noted by the Intensity (e.g. through the cell bars, around the corner, and up the stairs to grab the keys on the wall). Also, the elasticity grants the mage the ability to automatically climb to a height within reach by grabbing hold of it, allowing his rubbery limbs to slingshot him upward.

Intensity Effects

  1. The mage's natural reach increases to 60 ft
  2. 120 ft
  3. 180 ft
  4. 240 ft
  5. 300 ft