Sanity

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Typically used with: Psyche.

In short: don't go crazy. There are those possessed of spiritual fortitude strong enough to shrug off the bizarre, grotesque, and unnatural as though commonplace; souls who have hardened their minds against the unspeakable aspects of the universe.

The Sanity skill is a person's primary weapon against horrifying situations or unnerving supernatural oddities: extra-dimensional beings, mutilated corpses, visions of the end of the world, twisted scientific experiments, or reduced-calorie fast food. Anything which threatens to break a character's understanding of reality calls for a Sanity check.

Opposed Rolls

Sanity is sometimes rolled in response to spells and similar effects.