Difference between revisions of "Seven Thunders"

From NsdWiki
Jump to: navigation, search
(New page: {{spell |xp= 4 |distance=Far |target=Area |ap= 6 |time=N/A |ability=INT |save= Spell Defense |description=The mage calls upon the spirit of electricity to manifest an immense lightning sto...)
 
Line 5: Line 5:
 
|ap= 6
 
|ap= 6
 
|time=N/A
 
|time=N/A
|ability=INT
+
|ability=[[Intellect|INT]]
|save= Spell Defense
+
|save=[[Spell Defense]]
|description=The mage calls upon the spirit of electricity to manifest an immense lightning storm.  Numerous arcs of lightning streak down from the sky (or ceiling).  Everyone in the area suffers the effects of this spell, so the mage’s allies should really duck for cover.  (The mage is advised to first cast Lightning Vigor).  Some of the damage is impact, the rest electricity.  The spell affects an area of 10 feet in radius per school rank.
+
|description=The mage calls upon the spirit of electricity to manifest an immense lightning storm.  Numerous arcs of lightning streak down from the sky (or ceiling).  Everyone in the area suffers the effects of this spell, so the mage’s allies should really duck for cover.  (The mage is advised to first cast [[Lightning Vigor]]).  Some of the damage is impact, the rest electricity.  The spell affects an area of 10 feet in radius per school rank.
 
|level1=+20 Spell Attack (Impact/Electricity)
 
|level1=+20 Spell Attack (Impact/Electricity)
 
|level2=+40 Spell Attack (Impact/Electricity)
 
|level2=+40 Spell Attack (Impact/Electricity)
Line 14: Line 14:
 
|level5=+100 Spell Attack (Impact/Electricity)
 
|level5=+100 Spell Attack (Impact/Electricity)
 
}}
 
}}
[[Category:Spells]]
 
 
[[Category:Electricity Spells]]
 
[[Category:Electricity Spells]]

Revision as of 18:14, 5 September 2007

This spell has a unknown essence
Rarity 4
AP 6
Target Area
Distance Far
Lasts N/A
SaveSpell Defense

The mage calls upon the spirit of electricity to manifest an immense lightning storm. Numerous arcs of lightning streak down from the sky (or ceiling). Everyone in the area suffers the effects of this spell, so the mage’s allies should really duck for cover. (The mage is advised to first cast Lightning Vigor). Some of the damage is impact, the rest electricity. The spell affects an area of 10 feet in radius per school rank.

Intensity Effects

  1. +20 Spell Attack (Impact/Electricity)
  2. +40 Spell Attack (Impact/Electricity)
  3. +60 Spell Attack (Impact/Electricity)
  4. +80 Spell Attack (Impact/Electricity)
  5. +100 Spell Attack (Impact/Electricity)