Difference between revisions of "Shatter - Ruin"

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m (overhaul)
m (spell level→intensity)
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|ability=[[Presence|PRS]]
 
|ability=[[Presence|PRS]]
 
|save=[[Vitality]]
 
|save=[[Vitality]]
|description=The mage fires off entropic particles towards an object, making it explode into tiny fragments.  The type of material affected is dependent on the spell level.  Any solid object that is magical or alive gets to make a save against the mage’s spell check to resist destruction.  Relics cannot be affected by this spell.
+
|description=The mage fires off entropic particles towards an object, making it explode into tiny fragments.  The type of material affected is dependent on the Intensity.  Any solid object that is magical or alive gets to make a save against the mage’s spell check to resist destruction.  Relics cannot be affected by this spell.
 
|level1=Anything inexpensive or natural the size of a basketball or smaller explode. Anyone within 5 feet takes 5 damage.
 
|level1=Anything inexpensive or natural the size of a basketball or smaller explode. Anyone within 5 feet takes 5 damage.
 
|level2=Trees, boulders, and the like crumble.  Anyone within 10 feet takes 10 damage.
 
|level2=Trees, boulders, and the like crumble.  Anyone within 10 feet takes 10 damage.

Revision as of 16:44, 15 June 2011

Police brutality.svg This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker!
This spell has a unknown essence
This is a ruin spell
Rarity 2
AP 4
Target Object
Distance Near
Lasts N/A
SaveVitality

The mage fires off entropic particles towards an object, making it explode into tiny fragments. The type of material affected is dependent on the Intensity. Any solid object that is magical or alive gets to make a save against the mage’s spell check to resist destruction. Relics cannot be affected by this spell.

Intensity Effects

  1. Anything inexpensive or natural the size of a basketball or smaller explode. Anyone within 5 feet takes 5 damage.
  2. Trees, boulders, and the like crumble. Anyone within 10 feet takes 10 damage.
  3. Worked metals or worked stone, like statues, walls, or doors crumble. Anyone within 15 feet takes 15 damage.
  4. Thick objects made of iron, marble, granite and similar materials explode. Anyone within 20 feet takes 20 damage.
  5. Expensive or magic items explode. Anyone within 25 feet takes 25 damage.