Difference between revisions of "Shocking Personality"

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{{spell
 
{{spell
|xp= 2
+
|xp=2
 
|distance=N/A
 
|distance=N/A
 
|target=Self
 
|target=Self
 
|time=2 rounds per school rank
 
|time=2 rounds per school rank
|ability=PRS
+
|ability=[[Presence|PRS]]
|save= Spell Defense
+
|save= [[Spell Defense]]
 
|description=The mage is enveloped by a potent field of static electricity.  While surrounded by this field, the mage is immune to electrical damage, magical or otherwise.  Any contact with the mage by another living creature discharges some of the field.  Creatures wearing or composed of metal take double damage, likewise creatures wearing or composed of stone, leather, or some other non-conductive material take half.  Damage dealt by this field is dependent on the spell level.
 
|description=The mage is enveloped by a potent field of static electricity.  While surrounded by this field, the mage is immune to electrical damage, magical or otherwise.  Any contact with the mage by another living creature discharges some of the field.  Creatures wearing or composed of metal take double damage, likewise creatures wearing or composed of stone, leather, or some other non-conductive material take half.  Damage dealt by this field is dependent on the spell level.
 
|level1=+5 Spell Attack (Electricity)
 
|level1=+5 Spell Attack (Electricity)
Line 13: Line 13:
 
|level5=+25 Spell Attack (Electricity)
 
|level5=+25 Spell Attack (Electricity)
 
}}
 
}}
[[Category:Spells]]
 
 
[[Category:Electricity Spells]]
 
[[Category:Electricity Spells]]
 
[[Category:Manipulation Spells]]
 
[[Category:Manipulation Spells]]

Revision as of 18:07, 5 September 2007

This spell has a unknown essence
Rarity 2
AP 4
Target Self
Distance N/A
Lasts 2 rounds per school rank
SaveSpell Defense

The mage is enveloped by a potent field of static electricity. While surrounded by this field, the mage is immune to electrical damage, magical or otherwise. Any contact with the mage by another living creature discharges some of the field. Creatures wearing or composed of metal take double damage, likewise creatures wearing or composed of stone, leather, or some other non-conductive material take half. Damage dealt by this field is dependent on the spell level.

Intensity Effects

  1. +5 Spell Attack (Electricity)
  2. +10 Spell Attack (Electricity)
  3. +15 Spell Attack (Electricity)
  4. +20 Spell Attack (Electricity)
  5. +25 Spell Attack (Electricity)