Difference between revisions of "Simulacrum"

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Latest revision as of 23:15, 16 January 2012

Gallows.svg
This spell has a unknown essence
This is a conjuring spell
Rarity 4
AP 4
Target N/A
Distance Near
Lasts N/A

A simulacrum is a clone of a person but lacks any of the learned experience of that person. In game terms, a simulacrum retains all of the ability stats of the person, but none of the skills. Additionally, the simulacrum has all physical trumps and faults but no other trumps nor faults. The simulacrum retains the basic personality and reasoning of the person. The mage can program the simulacrum with specific instructions for behavior and decision-making. The simulacrum exists indefinitely but can be dispelled. It will neither age nor die of natural causes. For the entire time the simulacrum exists, the mage who created it is denied the use of the mana involved in the spell. Creating a simulacrum requires a piece of the person to be copied (for instance, a fingernail, a lock of hair, a hand, a tooth, etc.) as well as the construction of a crude dummy that will be transformed. Those trying to discern the simulacrum from the original make their checks against the spell roll.

Intensity Effects

  1. The simulacrum has 5 health points
  2. The simulacrum has 10 health points
  3. The simulacrum has 20 health points
  4. The simulacrum has 30 health points
  5. The simulacrum has 45 health points