Difference between revisions of "Sleight of Hand"

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{{section|Difficulty|Sleight of Hand checks shouldn't have a set DL; however, circumstantial bonuses or penalties apply.}}
 
{{section|Difficulty|Sleight of Hand checks shouldn't have a set DL; however, circumstantial bonuses or penalties apply.}}
{|
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{| width="100%"
 
! Example !! DL
 
! Example !! DL
 
|-  
 
|-  
 
| Object is very small or otherwise easy to conceal (a marble, a dagger, four aces)
 
| Object is very small or otherwise easy to conceal (a marble, a dagger, four aces)
| −5
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|align="center"| −5
 
|-
 
|-
 
| Object is large, heavy, or otherwise very noticeable (a Dachshund, an axe, a sack of potatoes)
 
| Object is large, heavy, or otherwise very noticeable (a Dachshund, an axe, a sack of potatoes)
| +5
+
|align="center"| +5
 
|-
 
|-
 
| Object is being intently watched
 
| Object is being intently watched
| +5
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|align="center"| +5
 
|-
 
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Revision as of 15:41, 26 June 2010

Typically used with: Agility.

Sleight of Hand is a skill practiced by many con-men and thieves er — treasure hunters. This skill can be used to draw a small weapon unnoticed, snatch an item away from a table, pick someone's pocket, and other movements that require the hand to be faster than the eye.

Difficulty

Sleight of Hand checks shouldn't have a set DL; however, circumstantial bonuses or penalties apply.

Example DL
Object is very small or otherwise easy to conceal (a marble, a dagger, four aces) −5
Object is large, heavy, or otherwise very noticeable (a Dachshund, an axe, a sack of potatoes) +5
Object is being intently watched +5

Opposed Rolls

Sleight of Hand checks are opposed by a Spot check from a viewer.