Difference between revisions of "Smash"

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(New page: Typically used with: '''Muscle'''. The Smash skill has more uses than its name implies. Smash represents quick feats of strength: bursting through rope bonds, prying a chest open, breakin...)
 
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Typically used with: '''Muscle'''.
 
Typically used with: '''Muscle'''.
  
The Smash skill has more uses than its name implies. Smash represents quick feats of strength: bursting through rope bonds, prying a chest open, breaking down a door, or yanking a knife out of an opponent's hands. Where Lift is concerned with moving weight, Smash is about applying force.
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The Smash skill has more uses than its name implies. Smash represents quick feats of strength: bursting through rope or chain bonds, prying a chest open, breaking down a door, or yanking a knife out of an opponent's hands. Where Lift is concerned with moving weight, Smash is about applying force.
  
 
==Difficulty==
 
==Difficulty==
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The difficulty for a Smash check deals with the solidness or fortitude of the object in question. Typically, this is used to strong-arm locks, doors, and the like. Here are some examples for forcing open a locked door.
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{| width="100%"
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! Example !! DL
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|-
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| A simple wooden door
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|align="center"|8
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|-
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| A standard wooden door
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|align="center"|12
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|-
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| A reinforced wooden door
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|align="center"|16
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|-
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| Iron bars or a barred door
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|align="center"|20
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|-
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| A metal door
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|align="center"|25
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|-
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| A stone door
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|align="center"|30
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|}
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Here are some examples for bursting bonds.
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{| width="100%"
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! Example !! DL
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|-
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| Simple rope
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|align="center"|16
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|-
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| Good rope
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|align="center"|18
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|-
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| Chains/manacles
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|align="center"|20
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|}
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==Opposed Rolls==
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Smash can be used in opposition when two characters are vying for the same object or against each other (for instance, arm wrestling, trying to pry a knife away from a madman, etc). Each can make opposed Smash rolls.
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==Retry==
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Opposed rolls cannot be retried (without spending a [[fate]] point) as failure means the other character wins. Non-opposed rolls can be retried as often as time allows.

Revision as of 17:38, 14 November 2010

Typically used with: Muscle.

The Smash skill has more uses than its name implies. Smash represents quick feats of strength: bursting through rope or chain bonds, prying a chest open, breaking down a door, or yanking a knife out of an opponent's hands. Where Lift is concerned with moving weight, Smash is about applying force.

Difficulty

The difficulty for a Smash check deals with the solidness or fortitude of the object in question. Typically, this is used to strong-arm locks, doors, and the like. Here are some examples for forcing open a locked door.

Example DL
A simple wooden door 8
A standard wooden door 12
A reinforced wooden door 16
Iron bars or a barred door 20
A metal door 25
A stone door 30

Here are some examples for bursting bonds.

Example DL
Simple rope 16
Good rope 18
Chains/manacles 20

Opposed Rolls

Smash can be used in opposition when two characters are vying for the same object or against each other (for instance, arm wrestling, trying to pry a knife away from a madman, etc). Each can make opposed Smash rolls.

Retry

Opposed rolls cannot be retried (without spending a fate point) as failure means the other character wins. Non-opposed rolls can be retried as often as time allows.