Difference between revisions of "Smash"

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Typically used with: '''Muscle'''.
 
Typically used with: '''Muscle'''.
  
The Smash skill has more uses than its name implies. Smash represents quick feats of strength: bursting through rope or chain bonds, prying a chest open, breaking down a door, or yanking a knife out of an opponent's hands. Where Lift is concerned with moving weight, Smash is about applying force.
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In short: applying force. The Smash skill has more uses than its name implies. Smash represents quick feats of strength: bursting through rope or chain bonds, prying a chest open, breaking down a door, or yanking a knife out of an opponent's hands. Where [[Lift]] is concerned with moving weight, Smash is about employing momentum or pressure.
  
 
==Difficulty==
 
==Difficulty==
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==Opposed Rolls==
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{{section|Opposed Rolls|Smash can be used in opposition when two characters are vying for the same object or against each other (for instance, arm wrestling, trying to pry a knife away from a madman, to escape from a [[Grab]], etc). Competing for an object calls for opposed [[Smash]] rolls. Escaping a [[Grab]] is opposed by the attacker's [[Lift]] check.}}
Smash can be used in opposition when two characters are vying for the same object or against each other (for instance, arm wrestling, trying to pry a knife away from a madman, to escape from a [[Grab]], etc). Competing for an object calls for opposed [[Smash]] rolls. Escaping a [[Grab]] is opposed by the attacker's [[Lift]] check.
 
  
==Retry==
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{{section|Retry|Opposed rolls cannot be retried (without spending a [[fate]] point) as failure means the other character wins. Non-opposed rolls can be retried as often as time allows.}}
Opposed rolls cannot be retried (without spending a [[fate]] point) as failure means the other character wins. Non-opposed rolls can be retried as often as time allows.
 
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 21:42, 29 December 2010

Typically used with: Muscle.

In short: applying force. The Smash skill has more uses than its name implies. Smash represents quick feats of strength: bursting through rope or chain bonds, prying a chest open, breaking down a door, or yanking a knife out of an opponent's hands. Where Lift is concerned with moving weight, Smash is about employing momentum or pressure.

Difficulty

The difficulty for a Smash check deals with the solidness or fortitude of the object in question. Typically, this is used to strong-arm locks, doors, and the like. Here are some examples for forcing open a locked door.

Example DL
A simple wooden door 8
A standard wooden door 12
A reinforced wooden door 16
Iron bars or a barred door 20
A metal door 25
A stone door 30

Here are some examples for bursting bonds.

Example DL
Simple rope 16
Good rope 18
Chains/manacles 20

Opposed Rolls

Smash can be used in opposition when two characters are vying for the same object or against each other (for instance, arm wrestling, trying to pry a knife away from a madman, to escape from a Grab, etc). Competing for an object calls for opposed Smash rolls. Escaping a Grab is opposed by the attacker's Lift check.


Retry

Opposed rolls cannot be retried (without spending a fate point) as failure means the other character wins. Non-opposed rolls can be retried as often as time allows.