Difference between revisions of "Sound Ward"

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{{sexy}}
 
{{spell
 
{{spell
|school=sound
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|essence=warding
|school2=ward
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|school=ruin
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|school2=sound
 
|xp=3
 
|xp=3
 
|distance=Medium
 
|distance=Medium
|target=Creature or area
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|target=Area
|time=One minute per school rank
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|time=One minute per spell rank
|ability=N/A
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|description=When Sound Ward is cast on an area, anything that would normally cause sound in that area does not.  Sounds entering the warded area from outside dissipate as soon as they reach the ward.  As soon as people or objects leave a Sound Warded area, they resume making sounds.  The radius of the ward is based on the Intensity.
|save=N/A
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|level1= 5 feet
|description=If cast on a creature, that creature makes no sound at all, and automatically succeeds any [[Sneak]] checks.  Any objects the target holds make no sound (for example, setting a glass on a table, playing a lute, etc.).  If an object the person is using leaves his or her grasp, the object resumes any sounds it would make.
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|level2= 10 feet
If Sound Ward is cast on an area, anything that would normally cause sound in that area does not.  A Sound Ward covers an area of a 15 foot diameter.  As soon as people or objects leave a Sound Warded area, they resume making sounds.
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|level3= 15 feet
|level1=Mundane sounds are suppressed, but extremely loud noises (gunfire, etc.) sound normal
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|level4= 20 feet
|level2=Loud noises are only muffled greatly.
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|level5= 25 feet
|level3=Very loud noises are negated completely
 
|level4=Magical noises (including Sound spells) are only muffled
 
|level5=Magical noises are negated
 
 
}}
 
}}

Latest revision as of 18:32, 4 July 2013

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a warding essence
This is a ruin spell
This is a sound spell
Rarity 3
AP 4
Target Area
Distance Medium
Lasts One minute per spell rank

When Sound Ward is cast on an area, anything that would normally cause sound in that area does not. Sounds entering the warded area from outside dissipate as soon as they reach the ward. As soon as people or objects leave a Sound Warded area, they resume making sounds. The radius of the ward is based on the Intensity.

Intensity Effects

  1. 5 feet
  2. 10 feet
  3. 15 feet
  4. 20 feet
  5. 25 feet