Search results

Jump to: navigation, search
  • ...s is called the ''target''. This is the case for all opposed rolls in this game, including [[Attack Roll]]s, [[Casting Roll]]s, and [[Focus Roll]]s.
    812 bytes (136 words) - 13:44, 12 January 2021
  • In this game, those who tap into the power of life itself are known as ''spirit artists'
    794 bytes (128 words) - 21:06, 17 January 2021
  • '''Immortal Legacy''' is a fantasy role-playing game, complete with setting. It was originally crafted by [[user:doublecompile| ==Major Game Elements==
    5 KB (661 words) - 20:27, 26 January 2021
  • ...nality of the contact must be worked out before the contact can be used in game-play, hence, it's not a “get out of jail free” card. Unlike an [[Ally]
    879 bytes (151 words) - 12:44, 6 September 2019
  • |description=The pawns are set and the game is on. Inside your cunning mind, dozens of complex maneuvers and agendas s
    878 bytes (137 words) - 04:22, 24 November 2010
  • ...s [[Size]] determines its starting maximum HP. Most characters begin the game with 30 HP, so long as they’re about human-sized. Smaller characters get
    819 bytes (132 words) - 19:31, 10 January 2021
  • ...wanting to perform an action against another character or creature in the game. Your result is compared to the result of a roll made by another player or ...case, you don't have to roll at all. However, you do have to accept the in-game consequences.
    3 KB (521 words) - 22:00, 10 January 2021
  • ...Attack Roll''' is the main way to deal damage to an opponent in combat: is game terms, your character smacks them with whatever weapon he or she is carryin
    867 bytes (136 words) - 12:53, 7 June 2011
  • * [https://twitter.com/nsdgames NSD Games on Twitter]
    864 bytes (114 words) - 13:07, 2 October 2019
  • ...keep you silent. Stay out of the lawyer business and keep away from poker games.
    951 bytes (159 words) - 03:47, 28 December 2010
  • For many situations in the game, knowing what to say, when, and to whom can be an extremely vital thing. T
    1 KB (174 words) - 23:01, 28 December 2010
  • ...aying game is the element of chance. It adds suspense and surprise to the game. It wouldn’t be much fun or very exciting if the players went through th ...people, simple tasks like these don’t require rolls. That’d make the game totally too slow, boring, and complicated – but jumping a chasm, tickling
    5 KB (951 words) - 00:08, 9 November 2007
  • In game terms, you ignore a certain amount of damage each round.
    860 bytes (119 words) - 16:04, 28 June 2010
  • The points cost of the Gift determines its usefulness in game: if a player opts for eagle's talons to be used in combat, and works with t
    1 KB (197 words) - 13:20, 27 January 2012
  • ...s not count as a [[Critical Success]]). Taking your time takes a while! In game terms, your character keeps trying until the check is done perfectly. Usual
    1 KB (211 words) - 22:13, 10 January 2021
  • ...ne of a person but lacks any of the learned experience of that person. In game terms, a simulacrum retains all of the ability stats of the person, but non
    1 KB (211 words) - 23:15, 16 January 2012
  • Any effect in this game that imposes Continual Damage will list the amount of damage incurred, the
    1 KB (209 words) - 12:40, 14 March 2022
  • In game terms, all spells of the hallowed element receive a +1 bonus to the [[Casti
    1 KB (206 words) - 12:34, 9 October 2018
  • ...A list of spellsongs may be specific to the campaign setting in which the game takes place. At the very least, a list should include spells of a [[:Catego
    1 KB (204 words) - 18:55, 14 September 2019
  • ...pell has a ''rarity'': the ease with which your character can learn it. In game terms, a character must learn the spell either from experimentation, a ment
    1 KB (252 words) - 16:56, 6 October 2018

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)