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  • ...aying game is the element of chance. It adds suspense and surprise to the game. It wouldn’t be much fun or very exciting if the players went through th ...people, simple tasks like these don’t require rolls. That’d make the game totally too slow, boring, and complicated – but jumping a chasm, tickling
    5 KB (951 words) - 00:08, 9 November 2007
  • The Game Master, or GM for short, is god during the duration of a playing session.
    142 bytes (26 words) - 00:08, 9 November 2007

Page text matches

  • #REDIRECT [[Game Master]]
    25 bytes (3 words) - 00:08, 9 November 2007
  • The Game Master, or GM for short, is god during the duration of a playing session.
    142 bytes (26 words) - 00:08, 9 November 2007
  • ...laying Game. The system uses ten-sided dice as the random variable in the game mechanics. ...of rules that would be a welcome break from other, more static Roleplaying Game Systems.
    551 bytes (93 words) - 00:08, 9 November 2007
  • ...of spirit arts can add his [[Self-Control]] score to his total SP. As the game progresses, a spirit artist can further increase his SP total by purchasing
    444 bytes (66 words) - 01:07, 23 March 2020
  • ...game that will use the [[Empyrean System]]. It was a fantasy role-playing game that was awesome. * [[Immortal Legacy]] (which is now the full game at large)
    1 KB (146 words) - 16:52, 24 February 2018
  • At the end of every game session, the GM should decide how many Expoints to award each player, with
    372 bytes (60 words) - 20:31, 27 December 2020
  • ...lps give you a reason for playing. There are no "winners" in role-playing games; winning is about having fun. But having a goal can't hurt. There is no
    1 KB (241 words) - 16:19, 30 September 2018
  • ...rt with [[Jack of All Trades]], although he or she may buy it later in the game.
    374 bytes (61 words) - 19:03, 22 February 2009
  • ...cision to a funny quote, or even just showing up. New characters begin the game with three Fate Points. You can't have more than five Fate Points at a time You can use a Fate Point to attempt an act of bravado and heroism in game. Using a Fate Point in this manner gives the character a +10 bonus on any r
    2 KB (284 words) - 14:46, 3 January 2021
  • ...ay feel the need to beef up your character. It also makes perfect sense in-game — a soldier would spend time working out to bolster his Muscle, a mon ...acters progress through the story and gain experience, represented in this game as ''Expoints''.
    1 KB (236 words) - 15:01, 3 January 2021
  • ...lism, some supernatural effect, or a close connection with the planet. In game terms, you heal twice as many [[Health Points]] in the same amount of time
    431 bytes (66 words) - 13:15, 30 July 2019
  • Skills are the very bread and butter of doing something in this role-playing game. Skills represent your character’s knowledge, strengths, and specialties ==Skill game rules==
    1 KB (158 words) - 19:44, 6 February 2015
  • ...vioral or physical specifics of a race limit your character concept. This game encourages creativity, and some members of races deviate from their norm. The racial descriptions below give the game statistics for the different races of the setting.
    3 KB (440 words) - 16:58, 24 February 2018
  • ...ifficult thanks to symptoms like pain, fever, nausea, and fatigue. In this game, illness quantifies the burden imposed by afflictions, regardless of their Any illness in this game will list the initial DL to resist, and could list one or more of the follo
    3 KB (506 words) - 18:17, 14 March 2022
  • ...gacy, '''magic''' is the collective term for spells and magic items, their game effects and limitations, and the rules governing their use. ...izards, witches, magic-users, magicians, sorcerers, and warlocks. In this game, they are called ''mages''. Some examples of famous mages in history or fic
    3 KB (489 words) - 13:30, 19 March 2020
  • I've never liked that in many pen-and-paper RPGs, as well as in games and stories of many kinds, one can tell the bad guys because of how hideou ...onality and Motivation, which can be found explained in detail in the Core Game Book.
    4 KB (716 words) - 15:13, 22 August 2011
  • ...w). A mage can add their score in this Attribute to their MP total. As the game progresses, a mage can further increase their MP total by purchasing the ''
    2 KB (277 words) - 16:43, 22 March 2020
  • ...o give players the ability to intricately customize their characters, this game lacks the concepts of character classes and experience levels. Players may
    654 bytes (100 words) - 20:44, 2 January 2021
  • ...ld include a printed, bound rulebook, emblazoned dice bag, official set of game dice, etc. — nerds love shit like that — e.g. [http://cgi.ebay.com/SILV * Work out relationships with local game shops (I have two connections in NJ and one in NY I can leverage) to get or
    2 KB (235 words) - 12:44, 4 April 2011
  • ...to poisons of any kind, even magic spells that bestow similar effects. In game terms, you automatically pass [[Vitality]] checks made to resist poison. Pe
    809 bytes (131 words) - 19:48, 14 March 2022
  • ...s is called the ''target''. This is the case for all opposed rolls in this game, including [[Attack Roll]]s, [[Casting Roll]]s, and [[Focus Roll]]s.
    812 bytes (136 words) - 13:44, 12 January 2021
  • In this game, those who tap into the power of life itself are known as ''spirit artists'
    794 bytes (128 words) - 21:06, 17 January 2021
  • '''Immortal Legacy''' is a fantasy role-playing game, complete with setting. It was originally crafted by [[user:doublecompile| ==Major Game Elements==
    5 KB (661 words) - 20:27, 26 January 2021
  • ...nality of the contact must be worked out before the contact can be used in game-play, hence, it's not a “get out of jail free” card. Unlike an [[Ally]
    879 bytes (151 words) - 12:44, 6 September 2019
  • |description=The pawns are set and the game is on. Inside your cunning mind, dozens of complex maneuvers and agendas s
    878 bytes (137 words) - 04:22, 24 November 2010
  • ...s [[Size]] determines its starting maximum HP. Most characters begin the game with 30 HP, so long as they’re about human-sized. Smaller characters get
    819 bytes (132 words) - 19:31, 10 January 2021
  • ...wanting to perform an action against another character or creature in the game. Your result is compared to the result of a roll made by another player or ...case, you don't have to roll at all. However, you do have to accept the in-game consequences.
    3 KB (521 words) - 22:00, 10 January 2021
  • ...Attack Roll''' is the main way to deal damage to an opponent in combat: is game terms, your character smacks them with whatever weapon he or she is carryin
    867 bytes (136 words) - 12:53, 7 June 2011
  • * [https://twitter.com/nsdgames NSD Games on Twitter]
    864 bytes (114 words) - 13:07, 2 October 2019
  • ...keep you silent. Stay out of the lawyer business and keep away from poker games.
    951 bytes (159 words) - 03:47, 28 December 2010
  • For many situations in the game, knowing what to say, when, and to whom can be an extremely vital thing. T
    1 KB (174 words) - 23:01, 28 December 2010
  • ...aying game is the element of chance. It adds suspense and surprise to the game. It wouldn’t be much fun or very exciting if the players went through th ...people, simple tasks like these don’t require rolls. That’d make the game totally too slow, boring, and complicated – but jumping a chasm, tickling
    5 KB (951 words) - 00:08, 9 November 2007
  • In game terms, you ignore a certain amount of damage each round.
    860 bytes (119 words) - 16:04, 28 June 2010
  • The points cost of the Gift determines its usefulness in game: if a player opts for eagle's talons to be used in combat, and works with t
    1 KB (197 words) - 13:20, 27 January 2012
  • ...s not count as a [[Critical Success]]). Taking your time takes a while! In game terms, your character keeps trying until the check is done perfectly. Usual
    1 KB (211 words) - 22:13, 10 January 2021
  • ...ne of a person but lacks any of the learned experience of that person. In game terms, a simulacrum retains all of the ability stats of the person, but non
    1 KB (211 words) - 23:15, 16 January 2012
  • Any effect in this game that imposes Continual Damage will list the amount of damage incurred, the
    1 KB (209 words) - 12:40, 14 March 2022
  • In game terms, all spells of the hallowed element receive a +1 bonus to the [[Casti
    1 KB (206 words) - 12:34, 9 October 2018
  • ...A list of spellsongs may be specific to the campaign setting in which the game takes place. At the very least, a list should include spells of a [[:Catego
    1 KB (204 words) - 18:55, 14 September 2019
  • ...pell has a ''rarity'': the ease with which your character can learn it. In game terms, a character must learn the spell either from experimentation, a ment
    1 KB (252 words) - 16:56, 6 October 2018
  • Any effect in this game that imposes Stamina Drain will list the initial DL, the frequency of Stami
    1 KB (209 words) - 17:36, 14 March 2022
  • ...ogical sense. But even physics and logic are just guidelines in a fantasy game. DLs of ridiculous tasks should be 40 or higher and made by your GM. You
    1 KB (248 words) - 15:00, 27 July 2019
  • Essentially, in game terms, this gives the GM license to plan out in secret the fate of the char
    2 KB (283 words) - 02:25, 8 May 2012
  • ...ve in his/her mind that their allies have gone over to the wrong side! In game terms, this means that the target will attack former comrades as well as ot
    2 KB (256 words) - 22:23, 29 July 2013
  • ...ilure]] or detrimental behavior, you can worsen it. Aside from eventful in-game choices, several different skills can be used to alter Disposition (see the
    2 KB (294 words) - 03:05, 27 June 2019
  • * Contribution to in game events. Despite whether the character single handedly defeated the super v ...xpoint point should be awarded here. To be honest, some players are great gamers, but horrible role-players. Don't worry so much. If they make a concert
    2 KB (308 words) - 14:45, 30 December 2020
  • ...ve been disrupting the peace of the woods where Skorna's tribe lives. All game has disappeared from the woods and the tribesfolk have seen and heard stran
    2 KB (243 words) - 12:57, 15 June 2010
  • In short: stay yourself. In this game, there exist not only hazards to one's body, but hazards to one's mind as w
    2 KB (367 words) - 14:24, 13 January 2021
  • ...sonably within the purview your character's [[Occupation]]s should be fair game. :You can formulate plans and tactics for game, sport, or warfare — valued by chess players, quarterbacks, and gener
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  • In game terms, you gain a +1 bonus to [[Taunt]] and [[Intimidate]] rolls once other
    3 KB (410 words) - 22:20, 19 May 2012
  • Choosing a Casting Attribute has as much storytelling potential as it does game-play potential. Each Attribute grants an interesting and unique ability and
    2 KB (358 words) - 22:29, 9 May 2012
  • ...midate]] puts the ball in your court (whether or not you've actually ''got game'' or not). This check doesn't necessarily mean a growl, scream, or overt d
    3 KB (450 words) - 13:57, 23 December 2019
  • In this game, ''medications'' eradicate curable disease. Many compounds, from vegetables
    3 KB (466 words) - 00:13, 23 November 2020
  • ...fferent kinds of creatures which may be encountered in the Immortal Legacy game. A creature's '''Nature''' details its immunities and vulnerabilities. Crea
    3 KB (465 words) - 16:56, 3 January 2021
  • In this game, offerings grant you [[Ritual Point]]s. Every ritual requires you to amass
    3 KB (556 words) - 13:21, 8 October 2018
  • 3 KB (378 words) - 02:14, 26 July 2010
  • Combat in the Elysium game is a turn-based encounter where the players face a common foe or group of f
    4 KB (650 words) - 18:37, 24 November 2010
  • ...e roll times 10 should be the number of feet thrown. A traditional Olympic games hammer weighs 16 pounds. An Olympic javelin weighs just under 2 pounds. Th
    4 KB (675 words) - 19:17, 2 April 2015
  • Your character starts the game knowing the "Common" language as well as a single language from their homel
    5 KB (829 words) - 18:11, 21 December 2019
  • Traditionally, an Olympic games hammer weighs 16 pounds. The result of the roll times 10 should be the nu
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  • Otherworld is a campaign setting for the [[Elysium]] role playing game. It was originally fathered by [[User:blottonoir|Dusty Blottenberger]].
    5 KB (902 words) - 21:31, 20 June 2012
  • ...any time a character wants knowledge on a subject. Often heard around the game table is "do I know about that?"
    6 KB (1,074 words) - 13:01, 30 September 2019
  • ...e roll times 10 should be the number of feet thrown. A traditional Olympic games hammer weighs 16 pounds. An Olympic javelin weighs just under 2 pounds. Th
    6 KB (1,051 words) - 02:40, 14 February 2021
  • ...Before the messenger explained anything about his purpose, Zif offered a game of chance for the contents of the box, offering up his weapon as a wager.
    7 KB (1,127 words) - 16:05, 3 June 2017
  • ...ains his physical body and places it in a state of suspended animation. In game terms, he cannot regain HP, but becomes immune to contaminants, [[Stamina D
    9 KB (1,457 words) - 20:26, 14 March 2022
  • The human race is a wildcard in the game of warfare. Humans can unite beneath a banner, gathering any number of tale
    8 KB (1,276 words) - 22:21, 30 March 2019
  • ...maghashi usually loves friendly challenges like sports, competitions, and games, and you'll likely not find one a sore loser. They love good, hard manual
    8 KB (1,326 words) - 16:24, 28 May 2019
  • In the Immortal Legacy game, it is assumed by default that anyone can use magic items like an enchanted
    10 KB (1,676 words) - 12:58, 4 October 2019