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  • ...arrative, imaginative aspects of the Elysium game, this chapter deals with gamers and how to manage a gaming environment. Much of the information presente A GM can't run a game unless there are players who want to play. There are a few things worth re
    48 KB (8,616 words) - 19:59, 8 May 2012
  • ...aying game is the element of chance. It adds suspense and surprise to the game. It wouldn’t be much fun or very exciting if the players went through th ...people, simple tasks like these don’t require rolls. That’d make the game totally too slow, boring, and complicated – but jumping a chasm, tickling
    5 KB (951 words) - 00:08, 9 November 2007
  • The Game Master, or GM for short, is god during the duration of a playing session.
    142 bytes (26 words) - 00:08, 9 November 2007

Page text matches

  • File:Elysium logo.png
    The logo for the Elysium game
    (360 × 185 (38 KB)) - 00:19, 9 November 2007
  • #REDIRECT [[Game Master]]
    25 bytes (3 words) - 00:08, 9 November 2007
  • The Game Master, or GM for short, is god during the duration of a playing session.
    142 bytes (26 words) - 00:08, 9 November 2007
  • ...ution of Otherworld's history, and this is just one of them. Certainly, a game set in the past might have a classic fantasy feel, and something in the fut
    426 bytes (77 words) - 02:09, 17 March 2011
  • ...laying Game. The system uses ten-sided dice as the random variable in the game mechanics. ...of rules that would be a welcome break from other, more static Roleplaying Game Systems.
    551 bytes (93 words) - 00:08, 9 November 2007
  • ...of spirit arts can add his [[Self-Control]] score to his total SP. As the game progresses, a spirit artist can further increase his SP total by purchasing
    444 bytes (66 words) - 01:07, 23 March 2020
  • ...game that will use the [[Empyrean System]]. It was a fantasy role-playing game that was awesome. * [[Immortal Legacy]] (which is now the full game at large)
    1 KB (146 words) - 16:52, 24 February 2018
  • I think that there are roleplaying, realism, mathematical, and game mechanical pro's and con's when considering each as a health tracking syste
    274 bytes (41 words) - 12:30, 4 April 2011
  • At the end of every game session, the GM should decide how many Expoints to award each player, with
    372 bytes (60 words) - 20:31, 27 December 2020
  • ...lps give you a reason for playing. There are no "winners" in role-playing games; winning is about having fun. But having a goal can't hurt. There is no
    1 KB (241 words) - 16:19, 30 September 2018
  • We publish games and related content which allows our community to have fun by immersing th Never Say Die Games will be recognized for the continual release of innovative and compelling
    3 KB (466 words) - 19:57, 27 February 2011
  • ...rt with [[Jack of All Trades]], although he or she may buy it later in the game.
    374 bytes (61 words) - 19:03, 22 February 2009
  • ...cision to a funny quote, or even just showing up. New characters begin the game with three Fate Points. You can't have more than five Fate Points at a time You can use a Fate Point to attempt an act of bravado and heroism in game. Using a Fate Point in this manner gives the character a +10 bonus on any r
    2 KB (284 words) - 14:46, 3 January 2021
  • ...ay feel the need to beef up your character. It also makes perfect sense in-game — a soldier would spend time working out to bolster his Muscle, a mon ...acters progress through the story and gain experience, represented in this game as ''Expoints''.
    1 KB (236 words) - 15:01, 3 January 2021
  • ...lism, some supernatural effect, or a close connection with the planet. In game terms, you heal twice as many [[Health Points]] in the same amount of time
    431 bytes (66 words) - 13:15, 30 July 2019
  • You hold in your hands the guide to participating in a game of friends, where players can create heroes or villains — or somethin ...ols to forge characters, places, and events, otherwise impossible in other games. Fully customizable characters, extensive options, and vivid source mater
    4 KB (612 words) - 22:53, 2 January 2021
  • Skills are the very bread and butter of doing something in this role-playing game. Skills represent your character’s knowledge, strengths, and specialties ==Skill game rules==
    1 KB (158 words) - 19:44, 6 February 2015
  • ...vioral or physical specifics of a race limit your character concept. This game encourages creativity, and some members of races deviate from their norm. The racial descriptions below give the game statistics for the different races of the setting.
    3 KB (440 words) - 16:58, 24 February 2018
  • ...ifficult thanks to symptoms like pain, fever, nausea, and fatigue. In this game, illness quantifies the burden imposed by afflictions, regardless of their Any illness in this game will list the initial DL to resist, and could list one or more of the follo
    3 KB (506 words) - 18:17, 14 March 2022
  • ...gacy, '''magic''' is the collective term for spells and magic items, their game effects and limitations, and the rules governing their use. ...izards, witches, magic-users, magicians, sorcerers, and warlocks. In this game, they are called ''mages''. Some examples of famous mages in history or fic
    3 KB (489 words) - 13:30, 19 March 2020

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