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  • Power Groups of Immortal Legacy. [[Category:Power Groups]]
    16 members (0 subcategories, 0 files) - 22:38, 18 August 2011
  • | name = Otherworld Groups Navigation | title = [[Otherworld]] Power Groups
    508 bytes (51 words) - 22:12, 30 June 2010
  • | name = BD Groups Navigation | title = [[Immortal Legacy]] Power Groups
    661 bytes (63 words) - 18:25, 12 January 2015
  • [[Category:Power Groups]]
    10 members (0 subcategories, 0 files) - 22:15, 30 June 2010
  • {{Infobox Group the Dragoons of divine power.
    5 KB (855 words) - 20:22, 3 June 2017
  • * [[Special Powers]] * [[Book:Special Powers|Special Powers]]
    5 KB (661 words) - 20:27, 26 January 2021
  • {{Infobox Group ...sions of the Congress, delegating responsibility, and serving as executive power of the nation.
    4 KB (661 words) - 02:11, 26 February 2010
  • ...nimal life, and have a deeply ingrained hatred of industrial and entropist groups. All Weren have the following powers:
    2 KB (365 words) - 16:16, 11 June 2010
  • ...Victorian Era, which came before World War I, instead of after it. Steam-powered technology is the focus of this genre and the atmosphere is one of armcha ...y, precious raw materials, and new technology as they grow larger and more powerful. It's the perfect day to build an empire.
    14 KB (2,333 words) - 21:36, 16 April 2013
  • {{Infobox Group | align = Freedom 3, Power 3
    698 bytes (94 words) - 22:12, 30 June 2010
  • ...This worked out well for us, since beginning GMs should start with smaller groups and work their way up if they want more players. Remember that you have t ..., the things that go bump in the night are a good deal scarier. For large groups of 8 or more, a long-running epic campaign works best, as you'll need plen
    48 KB (8,616 words) - 19:59, 8 May 2012
  • {{Infobox Group | align = Loyalty 2, Money 4, Power 4
    383 bytes (41 words) - 22:14, 30 June 2010
  • ...nts ("I'm not left-handed!") as well as more chaotic melees against nimble groups ("Confound these pixies!"). -[[User:Kozak|Kozak]] ~18:00, 16 June 2011
    600 bytes (86 words) - 22:06, 16 June 2011
  • ...nts ("I'm not left-handed!") as well as more chaotic melees against nimble groups ("Confound these pixies!"). -[[User:Kozak|Kozak]] ~18:00, 16 June 2011
    714 bytes (105 words) - 22:07, 16 June 2011
  • ...mber of this organization, you gain access to the grounds belonging to the group as well as any resources which are available to members.
    669 bytes (110 words) - 12:44, 6 September 2019
  • {{Infobox Group ...and magic history-loving scholar) is that Celigar's strange uses of magic power caused all of its problems. Among other things, its Thaumaturges began toyi
    6 KB (1,060 words) - 00:34, 26 February 2010
  • {{Infobox Group The Black Circle is the most powerful and prevalent Entropist faction on Jaeis.
    733 bytes (117 words) - 22:33, 19 May 2012
  • {{Infobox Group | motto = "Honor, Power, Glory"
    676 bytes (89 words) - 22:13, 30 June 2010
  • ...travelling openly with a group of adventurers often bring a taboo to that group, but there are always those who fight against the tide of discrimination to ==Powers==
    2 KB (341 words) - 12:40, 27 March 2012
  • ...inting and backing off, creating confusion and fear. Once a member of the group is shown to be vulnerable, the hounds attempt to isolate and destroy. Lone ...nd to navigate during a chase than mountains. They avoid cities and large groups whenever possible. As soon as a pack of mournhounds becomes greatly outnu
    3 KB (448 words) - 15:38, 11 June 2010

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