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  • ...aying game is the element of chance. It adds suspense and surprise to the game. It wouldn’t be much fun or very exciting if the players went through th ...people, simple tasks like these don’t require rolls. That’d make the game totally too slow, boring, and complicated – but jumping a chasm, tickling
    5 KB (951 words) - 00:08, 9 November 2007
  • The Game Master, or GM for short, is god during the duration of a playing session.
    142 bytes (26 words) - 00:08, 9 November 2007

Page text matches

  • #REDIRECT [[Game Master]]
    25 bytes (3 words) - 00:08, 9 November 2007
  • The Game Master, or GM for short, is god during the duration of a playing session.
    142 bytes (26 words) - 00:08, 9 November 2007
  • ...laying Game. The system uses ten-sided dice as the random variable in the game mechanics. ...of rules that would be a welcome break from other, more static Roleplaying Game Systems.
    551 bytes (93 words) - 00:08, 9 November 2007
  • ...of spirit arts can add his [[Self-Control]] score to his total SP. As the game progresses, a spirit artist can further increase his SP total by purchasing
    444 bytes (66 words) - 01:07, 23 March 2020
  • that will use the [[Empyrean System]]. It was a fantasy role-playing game that was awesome. * [[Immortal Legacy]] (which is now the full game at large)
    1 KB (146 words) - 16:52, 24 February 2018
  • ...s through the storyline, they gain experience, which is represented in the game as Expoints. Expoints are used like game stat currency. You can spend them to increase and augment almost anything a
    1 KB (206 words) - 15:43, 6 October 2018
  • ...lps give you a reason for playing. There are no "winners" in role-playing games; winning is about having fun. But having a goal can't hurt. There is no
    1 KB (241 words) - 16:19, 30 September 2018
  • ...rt with [[Jack of All Trades]], although he or she may buy it later in the game.
    374 bytes (61 words) - 19:03, 22 February 2009
  • ...gerous situations. Dice rolls in general, the cornerstone of role-playing games, are a question of Fate. Characters begin the game with 3 Fate Points, and may never have more than 5 Fate Points at any time.
    1 KB (261 words) - 15:31, 6 October 2018
  • ...lism, some supernatural effect, or a close connection with the planet. In game terms, you heal twice as many [[Health Points]] in the same amount of time
    431 bytes (66 words) - 13:15, 30 July 2019
  • Skills are the very bread and butter of doing something in this role-playing game. Skills represent your character’s knowledge, strengths, and specialties ==Skill game rules==
    1 KB (158 words) - 19:44, 6 February 2015
  • At the end of every game session, the GM should decide how much experience to give to the players, w At the end of every game session, the GM should decide how many Expoints to award each player, with
    3 KB (438 words) - 02:10, 8 August 2019
  • ...vioral or physical specifics of a race limit your character concept. This game encourages creativity, and some members of races deviate from their norm. The racial descriptions below give the game statistics for the different races of the setting.
    3 KB (440 words) - 16:58, 24 February 2018
  • ...ifficult thanks to symptoms like pain, fever, nausea, and fatigue. In this game, illness quantifies the burden imposed by afflictions, regardless of their Any illness in this game will list the initial DL to resist, and could list one or more of the follo
    3 KB (501 words) - 22:44, 22 November 2020
  • ...gacy, '''magic''' is the collective term for spells and magic items, their game effects and limitations, and the rules governing their use. ...izards, witches, magic-users, magicians, sorcerers, and warlocks. In this game, they are called ''mages''. Some examples of famous mages in history or fic
    3 KB (489 words) - 13:30, 19 March 2020
  • I've never liked that in many pen-and-paper RPGs, as well as in games and stories of many kinds, one can tell the bad guys because of how hideou ...onality and Motivation, which can be found explained in detail in the Core Game Book.
    4 KB (716 words) - 15:13, 22 August 2011
  • ...ually composed of luck, one's innate ability, and relevant experience. In game terms, it is composed of the following: ...f the player wanting to perform an action against another character in the game. Your result is compared to the result of a roll made by another player or
    3 KB (494 words) - 15:18, 27 July 2019
  • ...w). A mage can add their score in this Attribute to their MP total. As the game progresses, a mage can further increase their MP total by purchasing the ''
    2 KB (277 words) - 16:43, 22 March 2020
  • ...ld include a printed, bound rulebook, emblazoned dice bag, official set of game dice, etc. — nerds love shit like that — e.g. [ * Work out relationships with local game shops (I have two connections in NJ and one in NY I can leverage) to get or
    2 KB (235 words) - 12:44, 4 April 2011
  • ...s]]). As opposed to "Taking 5", taking the best requires far more time. In game terms, your character keeps trying until the check is done perfectly. Usual
    2 KB (344 words) - 14:57, 27 July 2019

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