Difference between revisions of "Spell Conditioning"

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(New page: {{trump |xp=2 |description=Choose one allied spellcaster. Due to all the training in combat you've received with him or her, you've figured out how their spells fire and where. You know ...)
 
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{{magicTrump
 
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|description=Choose one allied spellcaster.  Due to all the training in combat you've received with him or her, you've figured out how their spells fire and where.  You know how to get out of the way of their area spells, or shrug off their targeted ones.  You receive a +4 bonus to save against your ally's spells.
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|description=Choose one allied spellcaster.  Due to all the training in combat you've received with her, you've figured out how her spells fire and where; you know how to get out of the way of her area spells and shrug off her targeted ones.  You receive a +4 bonus to save against your ally's spells.
 
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[[Category:Magic Trumps]]
 

Latest revision as of 00:58, 11 April 2012

Witch.png

Magic Trump

Expoint Cost: 2

Choose one allied spellcaster. Due to all the training in combat you've received with her, you've figured out how her spells fire and where; you know how to get out of the way of her area spells and shrug off her targeted ones. You receive a +4 bonus to save against your ally's spells.