Difference between revisions of "Steelslide"

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m
m (spell level→intensity)
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|xp=2
 
|xp=2
 
|target=Self
 
|target=Self
|description=The mage calls upon the elemental spirit of metal to allow him passage between two points. With a great crash, the mage's body and equipment turn into a mass of tiny marbles, roll away and vanish. At the destination, the mage reappears from the feet up. The mage is transported instantaneously, however, the distance the spell can cover is dependent on the spell level. At low levels, this spell is useful to move around battlefields, and at high levels for overland movement.
+
|description=The mage calls upon the elemental spirit of metal to allow him passage between two points. With a great crash, the mage's body and equipment turn into a mass of tiny marbles, roll away and vanish. At the destination, the mage reappears from the feet up. The mage is transported instantaneously, however, the distance the spell can cover is dependent on the Intensity. At low Intensities, this spell is useful to move around battlefields, and at high Intensities for overland movement.
 
|level1=50 feet
 
|level1=50 feet
 
|level2=500 feet
 
|level2=500 feet

Revision as of 23:31, 14 June 2011

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a unknown essence
This is a metal spell
This is a portation spell
Rarity 2
AP 4
Target Self
Distance N/A
Lasts N/A

The mage calls upon the elemental spirit of metal to allow him passage between two points. With a great crash, the mage's body and equipment turn into a mass of tiny marbles, roll away and vanish. At the destination, the mage reappears from the feet up. The mage is transported instantaneously, however, the distance the spell can cover is dependent on the Intensity. At low Intensities, this spell is useful to move around battlefields, and at high Intensities for overland movement.

Intensity Effects

  1. 50 feet
  2. 500 feet
  3. 1 mile
  4. 10 miles
  5. 100 miles