Difference between revisions of "Strip"

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{{spell
 
{{spell
 
|school=manipulation
 
|school=manipulation
 +
|school2=metal
 
|xp=2
 
|xp=2
 
|target=Creature
 
|target=Creature
 
|distance=Near
 
|distance=Near
|ability=[[Muscle|MUS]]
 
 
|save=[[Resilience]]
 
|save=[[Resilience]]
|description=The mage forcibly and quickly strips an item, weapon, or piece of armor from a creature's possession. This can be used to deprive someone of their clothes, backpack, armor, sword, shield, kitten, or lunch (uneaten). If multiple layers of armor are worn, the spell must be cast for each of them. For instance, field plate armor has a layer of padded armor beneath it. If the mage casts the spell once, the plate is removed leaving the padded armor (which grants a +1 armor bonus instead of field plate's normal +10); casting a spell a second time will remove the padded armor as well. Magic armor and similar objects can add their magic enchantment bonus to the creature's Resilience roll.
+
|description=The mage forcibly and quickly strips an item, weapon, or piece of armor from a creature's possession. This can be used to deprive someone of their clothes, backpack, armor, sword, shield, kitten, or lunch (uneaten). If multiple layers of armor are worn, the spell must be cast for each of them. For instance, field plate armor has a layer of padded armor beneath it. If the mage casts the spell once, the plate is removed leaving the padded armor (which grants a +1 armor bonus instead of field plate's normal +10); casting a spell a second time will remove the padded armor as well. Undoing the fasteners on a suit of armor or other worn object causes it to be completely removed during the round in which the spell is cast. Magic armor and similar objects can add their magic enchantment bonus to the creature's Resilience roll.
|level1= +1 [[Spell Attack]]
+
 
|level2= +2 Spell Attack
+
If cast from the Metal school, this spell is known as {{spell badge|slime|inline=1|size=16}} ''Unbuckle''. A metal mage can undo ties that bind: buckles, buttons, snaps, zippers, and other metal fastenings. This can be used to deprive someone of their belt, backpack, armor, or shield so long as the fasteners that hold these objects in place are metallic. Many pieces of clothing are held on with metal fasteners, as well (however, this is up to the poverty level, availability of metals to the culture, etc.) This spell cannot be used to open locks, doors, or latches nor can it be used on non-metallic fastenings (such as leather lacing).\
|level3= +3 Spell Attack
+
|level1= +1 bonus to the Casting Roll
|level4= +4 Spell Attack
+
|level2= +2 bonus
|level5= +5 Spell Attack
+
|level3= +3 bonus
 +
|level4= +4 bonus
 +
|level5= +5 bonus
 
}}
 
}}

Revision as of 23:22, 14 July 2011

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a unknown essence
This is a manipulation spell
This is a metal spell
Rarity 2
AP 4
Target Creature
Distance Near
Lasts N/A
SaveResilience

The mage forcibly and quickly strips an item, weapon, or piece of armor from a creature's possession. This can be used to deprive someone of their clothes, backpack, armor, sword, shield, kitten, or lunch (uneaten). If multiple layers of armor are worn, the spell must be cast for each of them. For instance, field plate armor has a layer of padded armor beneath it. If the mage casts the spell once, the plate is removed leaving the padded armor (which grants a +1 armor bonus instead of field plate's normal +10); casting a spell a second time will remove the padded armor as well. Undoing the fasteners on a suit of armor or other worn object causes it to be completely removed during the round in which the spell is cast. Magic armor and similar objects can add their magic enchantment bonus to the creature's Resilience roll.

If cast from the Metal school, this spell is known as This is a slime spell Unbuckle. A metal mage can undo ties that bind: buckles, buttons, snaps, zippers, and other metal fastenings. This can be used to deprive someone of their belt, backpack, armor, or shield so long as the fasteners that hold these objects in place are metallic. Many pieces of clothing are held on with metal fasteners, as well (however, this is up to the poverty level, availability of metals to the culture, etc.) This spell cannot be used to open locks, doors, or latches nor can it be used on non-metallic fastenings (such as leather lacing).\

Intensity Effects

  1. +1 bonus to the Casting Roll
  2. +2 bonus
  3. +3 bonus
  4. +4 bonus
  5. +5 bonus