Difference between revisions of "Summon Elemental"

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m (+essence)
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{{spell
 
{{spell
 
|essence=transportive
 
|essence=transportive
|school=air
+
|school=all
|school2=earth
 
|school3=electricity
 
|school4=fire
 
|school5=ice
 
|school6=metal
 
|school7=slime
 
|school8=water
 
 
|xp=2
 
|xp=2
 
|distance=Near
 
|distance=Near
|time=2 rounds per school rank
+
|time=2 rounds per spell rank
 
|save=[[Resilience]]
 
|save=[[Resilience]]
 
|description=The mage makes extra-dimensional contact with an elemental.  If the roll fails, the elemental doesn't appear.  If the roll is botched, the elemental comes after the mage!  Elementals, like all summoned entities, can be [[Banish|Banished]] back to their origin.
 
|description=The mage makes extra-dimensional contact with an elemental.  If the roll fails, the elemental doesn't appear.  If the roll is botched, the elemental comes after the mage!  Elementals, like all summoned entities, can be [[Banish|Banished]] back to their origin.

Latest revision as of 02:32, 15 June 2017

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a transportive essence
This spell can be powered by any element
Rarity 2
AP 4
Target N/A
Distance Near
Lasts 2 rounds per spell rank
SaveResilience

The mage makes extra-dimensional contact with an elemental. If the roll fails, the elemental doesn't appear. If the roll is botched, the elemental comes after the mage! Elementals, like all summoned entities, can be Banished back to their origin.

When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each.

Intensity Effects

  1. Summon Least Elemental
  2. Summon Lesser Elemental
  3. Summon Greater Elemental
  4. Summon Major Elemental
  5. Summon Arch-Elemental