Difference between revisions of "Swim"

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This is a skill in which heavily armored characters will want to invest.  Verily, their life depends on it.  When submerged in water, or slime, or any other liquid that allows for movement, a character can Swim to move, but more specifically to stay afloat.   
 
This is a skill in which heavily armored characters will want to invest.  Verily, their life depends on it.  When submerged in water, or slime, or any other liquid that allows for movement, a character can Swim to move, but more specifically to stay afloat.   
  
==Difficulty==
+
{{section|Difficulty|The DL for a swim check is determined by the strength of the current.  It is also increased by the amount of weight the character is carrying.}}
The DL for a swim check is determined by the strength of the current.  It is also increased by the amount of weight the character is carrying.
 
 
 
 
{|
 
{|
 
! Example !! DL
 
! Example !! DL
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| Extremely active water, such as in an ocean hurricane or Class 5 river rapids
 
| Extremely active water, such as in an ocean hurricane or Class 5 river rapids
 
| 40
 
| 40
|-
 
| For every 20 pounds the character is carrying, not including their own body weight
 
| +1
 
 
|}
 
|}
 
+
Here are some situational penalties and bonuses to Swim checks.
 
{|
 
{|
 
! Example !! Check
 
! Example !! Check
 +
|-
 +
| For every 20 pounds the character is carrying, not including their own body weight
 +
| −1
 
|-
 
|-
 
| Character is employing the use of swimming-aiding devices, such as fins
 
| Character is employing the use of swimming-aiding devices, such as fins
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| +10
 
| +10
 
|}
 
|}
 
+
{{section|Retry|Swim attempts can be retried as many times as necessary, but there are usually penalties for failing a swim check in dangerous waters.}}
==Retry==
 
Swim attempts can be retried as many times as necessary, but there are usually penalties for failing a swim check in dangerous waters.
 
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 19:19, 21 March 2010

This is a skill in which heavily armored characters will want to invest. Verily, their life depends on it. When submerged in water, or slime, or any other liquid that allows for movement, a character can Swim to move, but more specifically to stay afloat.

Difficulty

The DL for a swim check is determined by the strength of the current. It is also increased by the amount of weight the character is carrying.

Example DL
Calm water 5
Water with a slight to moderate current 10
Water with a moderate to strong current 15
Extremely active water, such as in an ocean hurricane or Class 5 river rapids 40

Here are some situational penalties and bonuses to Swim checks.

Example Check
For every 20 pounds the character is carrying, not including their own body weight −1
Character is employing the use of swimming-aiding devices, such as fins +5
Character is wearing a life preserver or other floatation device +10

Retry

Swim attempts can be retried as many times as necessary, but there are usually penalties for failing a swim check in dangerous waters.