Difference between revisions of "Swim"

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Typically used with: '''Muscle''' (for strong current), or '''Endurance''', for swimming long distances.
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Typically used with: '''Muscle''' (for strong current) or '''Endurance''' (for swimming long distances).
  
 
This is a skill in which heavily armored characters will want to invest.  Verily, their life depends on it.  When submerged in water, or slime, or any other liquid that allows for movement, a character can Swim to move, but more specifically to stay afloat.   
 
This is a skill in which heavily armored characters will want to invest.  Verily, their life depends on it.  When submerged in water, or slime, or any other liquid that allows for movement, a character can Swim to move, but more specifically to stay afloat.   

Revision as of 17:17, 3 April 2010

Typically used with: Muscle (for strong current) or Endurance (for swimming long distances).

This is a skill in which heavily armored characters will want to invest. Verily, their life depends on it. When submerged in water, or slime, or any other liquid that allows for movement, a character can Swim to move, but more specifically to stay afloat.

Difficulty

The DL for a swim check is determined by the strength of the current. It is also increased by the amount of weight the character is carrying.

Example DL
Calm water 5
Water with a slight to moderate current 10
Water with a moderate to strong current 15
Extremely active water, such as in an ocean hurricane or Class 5 river rapids 40

Here are some situational penalties and bonuses to Swim checks.

Example Check
For every 20 pounds the character is carrying, not including their own body weight −1
Character is employing the use of swimming-aiding devices, such as fins +5
Character is wearing a life preserver or other floatation device +10

Retry

Swim attempts can be retried as many times as necessary, but there are usually penalties for failing a swim check in dangerous waters.