Difference between revisions of "Swim"

From NsdWiki
Jump to: navigation, search
Line 4: Line 4:
  
 
{{section|Difficulty|The DL for a swim check is determined by the strength of the current.  It is also increased by the amount of weight the character is carrying.}}
 
{{section|Difficulty|The DL for a swim check is determined by the strength of the current.  It is also increased by the amount of weight the character is carrying.}}
{|
+
{| width="100%"
 
! Example !! DL
 
! Example !! DL
 
|-
 
|-
 
| Calm water
 
| Calm water
| 5
+
|align="center"| 5
 
|-
 
|-
 
| Water with a slight to moderate current
 
| Water with a slight to moderate current
| 10
+
|align="center"| 10
 
|-
 
|-
 
| Water with a moderate to strong current
 
| Water with a moderate to strong current
| 15
+
|align="center"| 15
 
|-
 
|-
 
| Choppy, turbulent water
 
| Choppy, turbulent water
| 20
+
|align="center"| 20
 
|-
 
|-
 
| Nasty riptide
 
| Nasty riptide
| 25
+
|align="center"| 25
 
|-
 
|-
 
| Extremely active water, such as in an ocean hurricane or Class 5 river rapids
 
| Extremely active water, such as in an ocean hurricane or Class 5 river rapids
| 30
+
|align="center"| 30
 
|}
 
|}
 
Here are some situational penalties and bonuses to Swim checks.
 
Here are some situational penalties and bonuses to Swim checks.
{|
+
{| width="100%"
 
! Example !! Check
 
! Example !! Check
 
|-
 
|-
 
| For every 20 pounds the character is carrying, not including their own body weight
 
| For every 20 pounds the character is carrying, not including their own body weight
| −1
+
|align="center"| −1
 
|-
 
|-
 
| Character is employing the use of swimming-aiding devices, such as fins
 
| Character is employing the use of swimming-aiding devices, such as fins
| +5
+
|align="center"| +5
 
|-
 
|-
 
| Character is wearing a life preserver or other floatation device
 
| Character is wearing a life preserver or other floatation device
| +10
+
|align="center"| +10
 
|}
 
|}
 
{{section|Retry|Swim attempts can be retried as many times as necessary, but there are usually penalties for failing a swim check in dangerous waters.}}
 
{{section|Retry|Swim attempts can be retried as many times as necessary, but there are usually penalties for failing a swim check in dangerous waters.}}
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 15:39, 26 June 2010

Typically used with: Muscle (for strong current) or Endurance (for swimming long distances).

This is a skill in which heavily armored characters will want to invest. Verily, their life depends on it. When submerged in water, or slime, or any other liquid that allows for movement, a character can Swim to move, but more specifically to stay afloat.

Difficulty

The DL for a swim check is determined by the strength of the current. It is also increased by the amount of weight the character is carrying.

Example DL
Calm water 5
Water with a slight to moderate current 10
Water with a moderate to strong current 15
Choppy, turbulent water 20
Nasty riptide 25
Extremely active water, such as in an ocean hurricane or Class 5 river rapids 30

Here are some situational penalties and bonuses to Swim checks.

Example Check
For every 20 pounds the character is carrying, not including their own body weight −1
Character is employing the use of swimming-aiding devices, such as fins +5
Character is wearing a life preserver or other floatation device +10

Retry

Swim attempts can be retried as many times as necessary, but there are usually penalties for failing a swim check in dangerous waters.