Swim

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Typically used with: Muscle (for strong current) or Endurance (for swimming long distances).

This is a skill in which heavily armored characters will want to invest. Verily, their life depends on it. When submerged in water, or slime, or any other liquid that allows for movement, a character can Swim to move, but more specifically to stay afloat.

Difficulty

The DL for a swim check is determined by the strength of the current. It is also increased by the amount of weight the character is carrying.

Example DL
Calm water 5
Water with a slight to moderate current 10
Water with a moderate to strong current 15
Choppy, turbulent water 20
Nasty riptide 25
Extremely active water, such as in an ocean hurricane or Class 5 river rapids 30

Here are some situational penalties and bonuses to Swim checks.

Example Check
For every 20 pounds the character is carrying, not including their own body weight −1
Character is employing the use of swimming-aiding devices, such as fins +5
Character is wearing a life preserver or other floatation device +10

Retry

Swim attempts can be retried as many times as necessary, but there are usually penalties for failing a swim check in dangerous waters.