Difference between revisions of "Talk:Casting Attribute"
(Created page with "== Casting Attribute Selection == I'm very enamored of the player being able to choose ANY of the 12 base attributes as her casting attribute and receive a small magic bonus for...")
Revision as of 20:17, 27 January 2012
Casting Attribute Selection
I'm very enamored of the player being able to choose ANY of the 12 base attributes as her casting attribute and receive a small magic bonus for it -- this allows greater customization, encourages tactical combat, and aids roleplaying. That said, at present our rough draft of this list is uneven -- some may be much more beneficial than others, and a few were hard enough to visualize that we haven't come up with any satisfactory bonuses.
Muscle: Violent, forceful, relies upon physicality and raw power. Able to cast using only gestural elements; requires no incantation for spells, but cannot cast if physically restrained.
Agility: Quick, fluid, tough to pin down. +2 to Evade offensive spells.
Endurance: Steadfast, sturdy, skilled at manipulating the flow of life energy. Channeling Health into Mana has no Fate cost.
Intellect: Studious, scholarly, well-versed in recognizing and responding to the arcane. When this character makes a successful Counterspell, his opponent takes the difference in opposed rolls as Damage.
Insight: Intuitive, sensitive, adept at unraveling negative magic. When this character makes a successful Dispel, she receives Mana equal to the original casting cost of the nullified spell.
Cunning: Devious, pragmatic, excels at finding and exploiting weaknesses. Needs an interesting bonus
Personality: Confident, charming, especially effective one-on-one. +1 bonus to Casting roll against single targets.
Persuasion: Glib, loquacious, mesmeric. Able to cast using only incantations; requires no gestural component for spells, but cannot cast if muted.
Presence: Charismatic, glamorous, best when addressing groups. The caster acts as though he has one bonus rank in spells for the purpose of determining their Area of Effect (i.e. his rank 2 Fireball may affect an area equivalent to a rank 3 Fireball; all other aspects of the spell remain at rank 2).
Courage: Needs associated casting traits and interesting bonus
Psyche: Needs associated casting traits and interesting bonus
Self-Control: Disciplined, meditative, trained to turn mystic energies inwards. May channel Mana into Health (Needs conversion cost).
--Tinscarecrow 15:17, 27 January 2012 (EST)