Difference between revisions of "Talk:Counterattack"

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(Any ideas?)
 
(Any ideas?)
 
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Now that we have two rolls in combat (the aim and the damage) how does a trump like Counterattack work? ―[[User:Doublecompile|Double Compile]] 22:21, 13 June 2011 (EDT)
 
Now that we have two rolls in combat (the aim and the damage) how does a trump like Counterattack work? ―[[User:Doublecompile|Double Compile]] 22:21, 13 June 2011 (EDT)
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: Like I said on the similar question about Artful Dodger, these events should be triggered on a successful Dodge/Parry (Dodge for Artful Dodger and Parry for Counterattack). I am hoping to create Combat chains wherein players Dodge/Parry events lead to counterattacks that trigger other counterattacks. This will create better dynamic duels against single, powerful opponents ("I'm not left-handed!") as well as more chaotic melees against nimble groups ("Confound these pixies!"). -[[User:Kozak|Kozak]] ~18:00, 16 June 2011

Latest revision as of 22:07, 16 June 2011

Any ideas?

Now that we have two rolls in combat (the aim and the damage) how does a trump like Counterattack work? ―Double Compile 22:21, 13 June 2011 (EDT)

Like I said on the similar question about Artful Dodger, these events should be triggered on a successful Dodge/Parry (Dodge for Artful Dodger and Parry for Counterattack). I am hoping to create Combat chains wherein players Dodge/Parry events lead to counterattacks that trigger other counterattacks. This will create better dynamic duels against single, powerful opponents ("I'm not left-handed!") as well as more chaotic melees against nimble groups ("Confound these pixies!"). -Kozak ~18:00, 16 June 2011