Difference between revisions of "Talk:Fate"

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Fate: do we really need to spend a Fate point to exchange life for MP?  Maybe it should just be automatic.  If you are down on luck, at the end of a hard encounter. low on MP, you may be low on Fate too.  That's when you need it.  Yea? ―[[User:Blottonoir|Blottonoir]]
 
Fate: do we really need to spend a Fate point to exchange life for MP?  Maybe it should just be automatic.  If you are down on luck, at the end of a hard encounter. low on MP, you may be low on Fate too.  That's when you need it.  Yea? ―[[User:Blottonoir|Blottonoir]]
 
:Maybe we have a Trump that allows you to do it?  I'm kind of against the idea of just a free exchange whenever the spellcaster wants.―[[User:Doublecompile|Double Compile]] 22:35, 10 January 2011 (UTC)
 
:Maybe we have a Trump that allows you to do it?  I'm kind of against the idea of just a free exchange whenever the spellcaster wants.―[[User:Doublecompile|Double Compile]] 22:35, 10 January 2011 (UTC)
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1. Seems kind of a silly thing to spend your XP on though, don't you think?
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2. What do you think about being able to use a Fate point to get more AP?  Fate allows characters to do heroic things, but it only applies to being better or getting a second chance at one roll.  What if you wanted to be able to REACH the villain and strike in the same round before the hostage was executed?  What if your companions were all out for the count, and it was just you and bad guy, and you need two hits to take him down before you go down too?  I think a Fate point could be used to get more AP, but maybe it isn't based on character AP.  A Fate point (essentially one XP) should be worth X amount of AP.  Yea?

Revision as of 20:49, 17 August 2013

HP→MP

Fate: do we really need to spend a Fate point to exchange life for MP? Maybe it should just be automatic. If you are down on luck, at the end of a hard encounter. low on MP, you may be low on Fate too. That's when you need it. Yea? ―Blottonoir

Maybe we have a Trump that allows you to do it? I'm kind of against the idea of just a free exchange whenever the spellcaster wants.―Double Compile 22:35, 10 January 2011 (UTC)

1. Seems kind of a silly thing to spend your XP on though, don't you think?

2. What do you think about being able to use a Fate point to get more AP? Fate allows characters to do heroic things, but it only applies to being better or getting a second chance at one roll. What if you wanted to be able to REACH the villain and strike in the same round before the hostage was executed? What if your companions were all out for the count, and it was just you and bad guy, and you need two hits to take him down before you go down too? I think a Fate point could be used to get more AP, but maybe it isn't based on character AP. A Fate point (essentially one XP) should be worth X amount of AP. Yea?