Difference between revisions of "Talk:Firnoy"

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(New Powers: new section)
 
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* '''Lucky Stiff''' – Firnoy have supernatural good luck.  A firna can spent 2 MP to add a +1 bonus to any roll. This takes no AP to perform.
 
* '''Lucky Stiff''' – Firnoy have supernatural good luck.  A firna can spent 2 MP to add a +1 bonus to any roll. This takes no AP to perform.
* '''Tall Tail''' – Firnoy have a prehensile tail, which is as long as they are tall. They can use it as a strong extra limb, but it's not well suited to wielding weapons. It also gives them a +2 bonus to [[Gymnastics]] when balance is involved.
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* '''Tall Tail''' – Firnoy have a prehensile tail, which is as long as they are tall. It's just as strong as either of their arms, and can even hold a weapon.
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* '''Counterbalanced''' –  It also gives them a +2 bonus to [[Gymnastics]] when balance is involved.
  
 
'''Combative Powers'''. Choose one of the following.
 
'''Combative Powers'''. Choose one of the following.

Revision as of 23:18, 19 March 2019

New Powers

  • Lucky Stiff – Firnoy have supernatural good luck. A firna can spent 2 MP to add a +1 bonus to any roll. This takes no AP to perform.
  • Tall Tail – Firnoy have a prehensile tail, which is as long as they are tall. It's just as strong as either of their arms, and can even hold a weapon.
  • Counterbalanced – It also gives them a +2 bonus to Gymnastics when balance is involved.

Combative Powers. Choose one of the following.

  • Prodigious Fencers – Firnoy are clever duelists. They receive a +1 bonus to any combative roll involving the daggers or fencing swords weapon skill (e.g. Parry, Attack, Disarm). They say that a little of Zif's skill with the light sword made its way into their soul.
  • Right on Target – You don't need to be big and bad to dish out the hurt. Firnoy receive a +1 bonus to Attack Rolls involving the bows, crossbows, and firearms Weapon skill.

Societal Powers. Choose one of the following.

  • Natural Shepherds – Firnoy take to farming and herding quite well. They receive a +2 bonus to Animal Control checks both on domestic and wild animals.
  • Quick Hands – Analytical minds and speedy fingers make finoy competent machinists, saboteurs, escapists, and shoplifters. They receive a +1 bonus to both Thievery and Machinery.
  • Wonder Chef – It's hard to be a bad cook in a society that adores food. Firnoy receive a +2 bonus to Craft checks related to making food, beverages, utensils, and cookware.