Difference between revisions of "Talk:Men"

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(New Powers: new section)
 
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'''Combative Powers''': Choose one of the following.
 
'''Combative Powers''': Choose one of the following.
* '''Fisticuffs''' – For whatever reason, humans love to fight with their hands. Beginning at childhood, humans exhibit a tendency to punch their way through their troubles. They receive a +1 bonus to any combative roll involving the ''unarmed'' weapon skill (e.g. Parry, Attack, Disarm).
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* '''Fisticuffs''' – For whatever reason, humans love to fight with their hands. Beginning at childhood, humans exhibit a tendency to punch their way through their troubles. They receive a +1 bonus to any combative roll involving the ''unarmed'' Weapon skill (e.g. Parry, Attack, Disarm).
 +
* '''Trigger Happy''' – Humans invented ranged weaponry that uses manufactured force. They receive a +1 bonus to [[Attack Roll]]s involving the ''crossbows'' or ''firearms'' Weapon skill.
  
 
'''Societal Powers''': Choose one of the following.
 
'''Societal Powers''': Choose one of the following.

Revision as of 12:49, 15 March 2019

New Powers

  • Immutable – Due to their industrious nature, and many humans' aversion to magic, they receive +1 to Magic Defense.
  • Versatile – Humans receive a +2 to a skill check of the player's choice.
  • Workaholic – Humans receive the first rank in their first Occupation for free since they are quick learners and hard workers.

Combative Powers: Choose one of the following.

  • Fisticuffs – For whatever reason, humans love to fight with their hands. Beginning at childhood, humans exhibit a tendency to punch their way through their troubles. They receive a +1 bonus to any combative roll involving the unarmed Weapon skill (e.g. Parry, Attack, Disarm).
  • Trigger Happy – Humans invented ranged weaponry that uses manufactured force. They receive a +1 bonus to Attack Rolls involving the crossbows or firearms Weapon skill.

Societal Powers: Choose one of the following.

  • District Managers – Humans like to be in charge. Many of them crave power, authority, or social standing, and some are actually pretty good at it. They receive a +2 bonus to Leadership.
  • Innovative – Where you find humans, you'll find technology. Many humans are skillful tinkerers, machinists, mechanics, and saboteurs. They receive a +2 bonus to Machinery.
  • Fight or Flight – Humans are often anxious, fearful, reactionary creatures. This inner unrest gives them an early chance to run for their lives or land the first blow. They receive a +2 bonus to Reaction.