Difference between revisions of "Teleport"

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Your intense study of the flows of spirit energy brought you to a powerful technique, rather, that technique brings you places. Riding the flows of Ki, you can instantly will yourself to be in another place, including passing through solid matter. The art of teleportation using spirit energy is known by few and mastered by fewer.
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{{spirit_art
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|way=step
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|motion=journeying
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|xp=1
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|distance=Self
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|target=Self
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|save=[[Resilience]]
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|description=Your intense study of the flows of spirit energy has brought you a powerful technique. Rather, that technique brings ''you'' places. Riding the flows of ''qi'', a spirit artist can instantly convey her very soul to a distant place, dragging her body and worn equipment along behind it. One can travel great distances instantaneously, reach higher or lower ground without climbing, as well as circumvent walls, floors, ceilings, or other obstacles.
  
In game terms, teleportation in this sense can be used to move to higher or lower ground without climbing, as well as pass through walls, floors, and ceilings. If a character attempts to teleport into solid matter, he or she returns to the original spot and the Spirit Point spent is lost. Additionally, the character can choose to move less than his or her maximum range of the ability (for instance, if the max is 100 feet, the character can choose to move only 30). It takes no [[Action Points]] to teleport as the move occurs nearly instantaneous.
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The spirit artist can choose to appear in any location within the allowed range, whether this is a balcony she can see with the naked eye, a city on a map she's never visited, or alongside a far-off ally in need of reinforcements. The more familiar the spirit artist is with the destination, the more accurate her position when she teleports. For instance, teleporting to one of her ''get-aways'' is a snap: her hometown, base of operations, cherished vacation spot, or local bar. However, teleporting to a town she's never seen might place her a mile outside the gates if none of her close friends are there to guide her spirit.
 
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|concentration=The higher the Concentration, the further one can teleport.
==Requires==
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|level1=1 mile
* [[Harness Spirit]]
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|level2=10 miles
 
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|level3=100 miles
==Ranks==
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|level4=1,000 miles
===1. Spirit Walk===
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|level5=10,000 miles
5 points
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}}
 
 
Your body drifts across the flows of spirit energy. The character can instantly move up to 100 feet per every Spirit Point spent.
 
====Requires====
 
* A minimum [[Self-Control]] of 6
 
 
 
===2. Spirit Run===
 
6 points
 
 
 
Your body sprints forth with the winds of life force behind it. The character can instantly move up to 200 feet per every Spirit Point spent.
 
====Requires====
 
* A minimum [[Self-Control]] of 7
 
 
 
===3. Spirit Jaunt===
 
7 points
 
 
 
Your body sails quickly on the unseen sea of life force. The character can instantly move up to 500 feet per every Spirit Point spent.
 
====Requires====
 
* A minimum [[Self-Control]] of 8
 
 
 
===4. Spirit Journey===
 
8 points
 
 
 
Your body moves forth like the winds of a storm. The character can instantly move up to 1000 feet per every Spirit Point spent.
 
====Requires====
 
* A minimum [[Self-Control]] of 9
 
 
 
===5. Spirit Excursion===
 
9 points
 
 
 
Achieving a unity with the currents of spirit energy themselves, your body can trek as the planets do through the heavens. The character can instantly move up to one mile per every Spirit Point spent.
 
====Requires====
 
* A minimum [[Self-Control]] of 10
 
 
 
{{SP Navigation}}
 

Latest revision as of 23:55, 21 January 2021

This is a step spirit art
This is a journeying spirit art
Rarity 1
AP 4
Target Self
Distance Self
Lasts N/A
SaveResilience

Your intense study of the flows of spirit energy has brought you a powerful technique. Rather, that technique brings you places. Riding the flows of qi, a spirit artist can instantly convey her very soul to a distant place, dragging her body and worn equipment along behind it. One can travel great distances instantaneously, reach higher or lower ground without climbing, as well as circumvent walls, floors, ceilings, or other obstacles.

The spirit artist can choose to appear in any location within the allowed range, whether this is a balcony she can see with the naked eye, a city on a map she's never visited, or alongside a far-off ally in need of reinforcements. The more familiar the spirit artist is with the destination, the more accurate her position when she teleports. For instance, teleporting to one of her get-aways is a snap: her hometown, base of operations, cherished vacation spot, or local bar. However, teleporting to a town she's never seen might place her a mile outside the gates if none of her close friends are there to guide her spirit.

Concentration Effects

The higher the Concentration, the further one can teleport.

  1. 1 mile
  2. 10 miles
  3. 100 miles
  4. 1,000 miles
  5. 10,000 miles