Difference between revisions of "Thirst"

From NsdWiki
Jump to: navigation, search
m
 
(11 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 +
{{sexy}}
 
{{spell
 
{{spell
|xp=2
+
|essence=stygian
 +
|school=water
 +
|xp=4
 +
|distance=Near
 
|target=Creature
 
|target=Creature
|distance=Near
+
|time=12 hours per rank
|time=1 day per school rank
+
|save=[[Mettle]]
|ability=[[Persuasion|PSN]]
+
|description=The mage places a curse on a creature which steals the moisture from its body and instills in it an insatiable thirst. If the target of this spell fails its save, it gains the ''[[dehydrated]]'' condition. Water turns to dust in its mouth and it slowly withers into a desiccated husk. If the creature survives through the spell's duration, a full night's sleep will remove any incurred Knockout Track penalties caused by Stamina Drain. The size of the targeted creature depends on the Intensity.
|save=[[Self-Control|SFC]] + [[Focus]]
+
|level1=Size −2 and below ("why is your cat drinking so much?")
|description=The mage calls on an ancient and powerful curse, sucking the moisture from a target and causing great thirst.
+
|level2=Size 0 and below (most humanoids)
|level1=Target takes a -10 to cast, talk, or shout.
+
|level3=Size 3 and below (…and the horse they rode in on)
|level2=Target takes a -20 to cast, talk, or shout.
+
|level4=Size 6 and below (no water for those elephants)
|level3=Target takes a -30 to cast, talk, or shout.
+
|level5=Any size creature (even a sea monster can die of thirst)
|level4=Target cannot cast, and takes a -30 to talk or shout.  Target can still fight, but takes a -20 as he/she makes way to the nearest watersource.
 
|level5=Target cannot cast, or talk and races towards the nearest water source to quench their thirst for the spells duration (even going so far as to attack comrades to get at their waterskins!).
 
 
}}
 
}}
[[Category:Spells]]
 
[[Category:Water Spells]]
 
[[Category:Ruin Spells]]
 

Latest revision as of 04:02, 31 August 2019

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a stygian essence
This is a water spell
Rarity 4
AP 4
Target Creature
Distance Near
Lasts 12 hours per rank
SaveMettle

The mage places a curse on a creature which steals the moisture from its body and instills in it an insatiable thirst. If the target of this spell fails its save, it gains the dehydrated condition. Water turns to dust in its mouth and it slowly withers into a desiccated husk. If the creature survives through the spell's duration, a full night's sleep will remove any incurred Knockout Track penalties caused by Stamina Drain. The size of the targeted creature depends on the Intensity.

Intensity Effects

  1. Size −2 and below ("why is your cat drinking so much?")
  2. Size 0 and below (most humanoids)
  3. Size 3 and below (…and the horse they rode in on)
  4. Size 6 and below (no water for those elephants)
  5. Any size creature (even a sea monster can die of thirst)