Difference between revisions of "Thirst"

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{{sexy}}
 
{{spell
 
{{spell
|xp=2
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|essence=stygian
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|school=water
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|xp=4
 
|distance=Near
 
|distance=Near
|target=One or more creatures
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|target=Creature
|time=One round per school rank
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|time=12 hours per rank
|ability=[[Persuasion|PSN]]
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|save=[[Mettle]]
|save=[[Madness and Curse Save]]
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|description=The mage places a curse on a creature which steals the moisture from its body and instills in it an insatiable thirst. If the target of this spell fails its save, it gains the ''[[dehydrated]]'' condition. Water turns to dust in its mouth and it slowly withers into a desiccated husk. If the creature survives through the spell's duration, a full night's sleep will remove any incurred Knockout Track penalties caused by Stamina Drain. The size of the targeted creature depends on the Intensity.
|description=The mage places a curse on a target which steals the moisture from its body and instills in it an insatiable thirst. The damage dealt from desiccation is dependent on spell level and happens only once, but the skill check and Defense penalties last until the end of the spell.
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|level1=Size −2 and below ("why is your cat drinking so much?")
|level1=Intense thirst (-10 skill checks, 5 damage).  Target wants to travel in the direction of water.
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|level2=Size 0 and below (most humanoids)
|level2=Target stops whatever it’s doing, combat excepted, and immediately begin to quest for water to drink.  Nothing can distract the target from this (-15 skill checks, 10 damage).
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|level3=Size 3 and below (…and the horse they rode in on)
|level3=The target stops whatever he/she is doing, even combat, to ravage even its allies’ supplies for water.  The target uses force if necessary to get water, even from allies.  Target has a hard time defending him/herself until the end of the curse (-5 Defense, 15 damage).
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|level4=Size 6 and below (no water for those elephants)
|level4=The target is driven mad with thirst, and any unenchanted water he/she touches turns to dust in his/her mouth.  The target must make a Psyche + Focus check or be rendered temporarily insane until the end of the spell.  When the spell wears off, if the character fails a second Psyche + Focus check, he/she is rendered with an appropriate mental illness (see mental faults; -10 Defense, 20 damage)
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|level5=Any size creature (even a sea monster can die of thirst)
|level5=Target begins to wither into a desiccated husk (-15 Defense, 30 damage).
 
 
}}
 
}}
[[Category:Water Spells]]
 
[[Category:Ruin Spells]]
 

Latest revision as of 04:02, 31 August 2019

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a stygian essence
This is a water spell
Rarity 4
AP 4
Target Creature
Distance Near
Lasts 12 hours per rank
SaveMettle

The mage places a curse on a creature which steals the moisture from its body and instills in it an insatiable thirst. If the target of this spell fails its save, it gains the dehydrated condition. Water turns to dust in its mouth and it slowly withers into a desiccated husk. If the creature survives through the spell's duration, a full night's sleep will remove any incurred Knockout Track penalties caused by Stamina Drain. The size of the targeted creature depends on the Intensity.

Intensity Effects

  1. Size −2 and below ("why is your cat drinking so much?")
  2. Size 0 and below (most humanoids)
  3. Size 3 and below (…and the horse they rode in on)
  4. Size 6 and below (no water for those elephants)
  5. Any size creature (even a sea monster can die of thirst)