Difference between revisions of "Thunder"

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(conjuring→dynamic)
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|distance=Far
 
|distance=Far
 
|target=Area
 
|target=Area
|save=[[Vitality]]
+
|save=[[Stamina]]
 
|description=The mage summons a blast of noise with his or her commanding presence.  It rumbles the area, causing deafness and knocking creatures to the ground.  A harmless flash of light accompanies this devastating effect.  Creatures in the area must save against Deafness and make a [[Gymnastics]] check against the spell roll to keep from falling down under the shock of the sound waves.  Deafness lasts one hour per spell rank.
 
|description=The mage summons a blast of noise with his or her commanding presence.  It rumbles the area, causing deafness and knocking creatures to the ground.  A harmless flash of light accompanies this devastating effect.  Creatures in the area must save against Deafness and make a [[Gymnastics]] check against the spell roll to keep from falling down under the shock of the sound waves.  Deafness lasts one hour per spell rank.
 
|level1=10 foot radius
 
|level1=10 foot radius

Latest revision as of 22:26, 2 April 2015

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a dynamic essence
This is a electricity spell
This is a sound spell
Rarity 2
AP 4
Target Area
Distance Far
Lasts N/A
SaveStamina

The mage summons a blast of noise with his or her commanding presence. It rumbles the area, causing deafness and knocking creatures to the ground. A harmless flash of light accompanies this devastating effect. Creatures in the area must save against Deafness and make a Gymnastics check against the spell roll to keep from falling down under the shock of the sound waves. Deafness lasts one hour per spell rank.

Intensity Effects

  1. 10 foot radius
  2. 20 foot radius
  3. 30 foot radius
  4. 40 foot radius
  5. 50 foot radius