Difference between revisions of "Twister"

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{{overhaul}}
 
{{spell
 
{{spell
 
|school=air
 
|school=air
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|ability=[[Agility|AGI]]
 
|ability=[[Agility|AGI]]
 
|save=[[Spell Defense]]
 
|save=[[Spell Defense]]
|description=Auntie Em, Auntie Em!  With this spell, the mage unleashes that most feared of natural disasters (in the Midwest, at least): the twister.  The twister moves in a direction chosen by the mage each round at the mage's speed.  Any creatures or objects the twister comes into contact with are pulled into the twister, take the damage indicated below, and are thrown out of the twister in a random direction for a number of feet dependent on spell level.  The damage from landing has already been factored into the damage listed below.
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|description=''Auntie Em, Auntie Em!'' With this spell, the mage unleashes that most feared of natural disasters (in the Midwest, at least): the twister.  The twister moves in a direction chosen by the mage each round at the mage's speed.  Any creatures or objects the twister comes into contact with are pulled into the twister, take the damage indicated below, and are thrown out of the twister in a random direction for a number of feet dependent on spell level.  The damage from landing has already been factored into the damage listed below.
 
|level1=+20 damage, 10 feet
 
|level1=+20 damage, 10 feet
 
|level2=+30 damage, 20 feet
 
|level2=+30 damage, 20 feet
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|level5=+60 damage, 50 feet
 
|level5=+60 damage, 50 feet
 
}}
 
}}
[[Category:Needs Overhaul]]
 

Revision as of 20:09, 12 June 2011

Police brutality.svg This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker!
This spell has a unknown essence
This is a air spell
Rarity 4
AP 4
Target Area
Distance Far
Lasts One round per school rank
SaveSpell Defense

Auntie Em, Auntie Em! With this spell, the mage unleashes that most feared of natural disasters (in the Midwest, at least): the twister. The twister moves in a direction chosen by the mage each round at the mage's speed. Any creatures or objects the twister comes into contact with are pulled into the twister, take the damage indicated below, and are thrown out of the twister in a random direction for a number of feet dependent on spell level. The damage from landing has already been factored into the damage listed below.

Intensity Effects

  1. +20 damage, 10 feet
  2. +30 damage, 20 feet
  3. +40 damage, 30 feet
  4. +50 damage, 40 feet
  5. +60 damage, 50 feet