Difference between revisions of "User talk:Doublecompile"

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*I'm still noticing how weak Navigation is as a skill.  Wouldn't this better fall into another use for Search?   
 
*I'm still noticing how weak Navigation is as a skill.  Wouldn't this better fall into another use for Search?   
  
   
+
*Went through and edited Skills. Did some serious work on [[Ride]], [[Animal Control]], [[Linguistics]], and a couple others.
  
 
'''To Do...'''
 
'''To Do...'''

Revision as of 20:21, 9 April 2010

04.09.10

  • In preparation for my campaign, I started messing around with the Monsters section and added sections for Monsters and NPCs on my Otherworld page. I encountered some problems with designing monsters. You can see my programming limitations on the Behemoth entry. What about Monsters with more than one kind of attack? What about Parry? I think the abilities section should be under the statistics section, with the description under that.
  • I'm still noticing how weak Navigation is as a skill. Wouldn't this better fall into another use for Search?

To Do...

  • 1. Finalize rules for Condition Table.
  • 2. Commission illustrations of and standardize described characters used in examples (Akare, Elik, etc.)
  • 3. Use these characters in the quick start rules.
  • 4. "Attributes" and "Abilities" are mixed. Pick one and search for occurrences of the other.
  • 5. Edit character sheet: take out "Hold", "Etiquette", and "Estimate"; make spaces for "Other Skills"; change "Knowledges and Lores" to "Lores";