Difference between revisions of "User talk:Doublecompile"

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04.09.10
 
04.09.10
 
*In preparation for my campaign, I started messing around with the Monsters section and added sections for Monsters and NPCs on my Otherworld page.  I encountered some problems with designing monsters.  You can see my programming limitations on the [[Monster:Behemoth|Behemoth]] entry.  What about Monsters with more than one kind of attack?  What about Parry? I think the abilities section should be under the statistics section, with the description under that.   
 
*In preparation for my campaign, I started messing around with the Monsters section and added sections for Monsters and NPCs on my Otherworld page.  I encountered some problems with designing monsters.  You can see my programming limitations on the [[Monster:Behemoth|Behemoth]] entry.  What about Monsters with more than one kind of attack?  What about Parry? I think the abilities section should be under the statistics section, with the description under that.   
 
*I'm still noticing how weak Navigation is as a skill.  Wouldn't this better fall into another use for Search? 
 
 
*Went through and edited Skills.  Did some serious work on [[Ride]], [[Animal Control]], [[Linguistics]], and a couple others.
 
  
 
'''To Do...'''
 
'''To Do...'''
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*3. Use these characters in the quick start rules.
 
*3. Use these characters in the quick start rules.
 
*4. "Attributes" and "Abilities" are mixed.  Pick one and search for occurrences of the other.
 
*4. "Attributes" and "Abilities" are mixed.  Pick one and search for occurrences of the other.
*5. Edit character sheet: take out "Hold", "Etiquette", and "Estimate"; make spaces for "Other Skills"; change "Knowledges and Lores" to "Lores";
 

Revision as of 18:26, 11 April 2010

04.09.10

  • In preparation for my campaign, I started messing around with the Monsters section and added sections for Monsters and NPCs on my Otherworld page. I encountered some problems with designing monsters. You can see my programming limitations on the Behemoth entry. What about Monsters with more than one kind of attack? What about Parry? I think the abilities section should be under the statistics section, with the description under that.

To Do...

  • 1. Finalize rules for Condition Table.
  • 2. Commission illustrations of and standardize described characters used in examples (Akare, Elik, etc.)
  • 3. Use these characters in the quick start rules.
  • 4. "Attributes" and "Abilities" are mixed. Pick one and search for occurrences of the other.